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Submitted by FanOfRootBeer 371d ago | article

Horrible Lessons from Free-to-Play Games

CCC says: "I'm worried about free-to-play games. A lot of people are getting their start as gamers from these Android, iOS, and PC affairs, and I'm afraid they're learning the wrong lessons from their experiences. I mean, it's great that we're getting more people interested in the hobby, but free-to-play games have quite a few issues, and I'm concerned that people who get their start there are learning some horrible lessons." (Culture)

iamnsuperman  +   371d ago
Free to play is great......but only when it is done right. The best free to play games are the ones that you feel like you are still getting a good experience. There are games out there where it takes an impossible amount of time to get anything or games that downright unplayable without playing. I do fear that when F2P interest increases among consoles we will have more problems like this.
Kanzes  +   371d ago
Agree.

F2P like LoL/Dota2/HoN is good though, no microtransaction that make player overpowered and ruin the game.

but for MMORPG, I think I prefer buy2play like Guild Wars 2, no monthly subscriptions, and no crazy item-stat boost... just fashion.
Fireseed  +   371d ago
I still think that the best F2P model out there (If my Avatar isn't enough of a dead giveaway) is League of Legends, you can buy things if you want. But you're not forced to cause you can earn those things. But the best show of understanding of the model comes with Runes (For people who don't play League basically it's things that increase your stats as a load out), and the fact that it isn't even an option buy them with real money.
Theo1130  +   371d ago
Uh, League locks heroes until you pay for them. And has a weekly rotation of free heroes. Sure it gets people to play new heroes every week if they decide to not spend any money, but lets not confuse that for some kind of game strategy instead of a business strategy which it is.
Fireseed  +   371d ago
Well of course any decision they make involving money is a business decision. But look at it from this perspective I own every single champion in the game. My friend wanted to start playing and when he sat down on my account and had a choice of over 104 characters... he had NO idea where to even begin. He had no idea what a tank was, or a fighter, or mage, etc, etc...

Giving someone that many options is a bit overwhelming. But allowing players to chew through the content at their own pace. Theirs a game play strategy behind who they pick for the free week rotation. The rotation is filled with enough characters to see a good healthy team composition and puts people into their respective roles. Allowing people to feel a sort of specialization.

Heck I remember when I was a beginning summoner and the first champion I bought (Didn't do it with real money) was Fiddlesticks. NO ONE else was playing Fiddlesticks at that time, so earning the various play options such as characters lends you this mindset that you are unique in some certain way. While at the same time introducing you to the content at your own pace. sure you can drop a ton of money on all the characters but I can guarantee you won't have a clue of what your doing.
Theo1130  +   371d ago
There's a huge hole in his logic that it trains people not to pay for games. That's completely false, What F2P games do is encourage players to spend on the game only if the game is good and that they like. There will always be a segment of gamers that will never pay for games(just like people who only pirate games on pc), but you're never going to change those people for the most part.
Dojan123  +   371d ago
I have only played TF2 and PS2. I have spent way too much on planet side 2 but I do not mind since I enjoy it.

I have spent way too little on TF2 for the amount of hours I have played it but I am able to craft, trade or get drops if I want something. I believe Valve is still making a killing it on it for the cosmetics.

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