Driveclub dev “aiming for 60 frames per second” but “happy with 30″

Speaking exclusively to OPM UK, Driveclub‘s art director Alex Perkins describes the push and pull between the devs at Evolution Studios to keep the game’s frame rate at 60 while also throwing in as many next-gen graphical effects as possible. 1080p 60 isn’t a given, he explains.

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The_Infected1492d ago (Edited 1492d ago )

I love the detail but i don't know if its more important than 60fps. Racing games need to be really smooth to feel right IMO.

guitarded771492d ago

Yeah, 60fps 1080p should be the standard for next gen. I understand this is just the beginning of next-gen, but they need to set the standard from day 1.

papashango1492d ago

happy with 30?

ew...scratch that one off my ps4 list

SuperLupe1492d ago

"happy with 30"

Sounds kind of lazy to me.

SolidStoner1492d ago

the best part is that they still can make it 60 FPS, if they want to spend some time to optimize.. if not then Drive Club 2 at least must have 60 FPS..

will see what effects they will have, it seems all who plays online will have this game :) , I will try it for sure!

But next time optimize it for full 1080p and 60 FPS.. it is really a must for next gen..

Muffins12231492d ago like watch dogs and a few other AAA games wont run at 60fps...i see 1080p as a standard....if you really want 60fps for next gen games just go with pc route

LOL_WUT1492d ago

Here's hoping they achieve that goal ;)

ginsunuva1492d ago

Most PC's can't even do 1080-60fps with most games.

Next gen we'll see most games either 1080/30fps or 720/60fps

guitarded771492d ago

@ ginsunuva

PC's resources are under much more strain between the OS and other apps. Consoles are optimized for allocating more available resources to running a game. Driveclub is also a PS4 exclusive, so it should be even more optimized to run on the platform. I'm still looking forward to it, but think Evolution can do better than 30fps. Consider it a challenge if you will.

starchild1492d ago

You guys don't realize how much hardware performance it takes to go from 30fps to 60fps. It takes twice as much power to pump out twice as many frames.

Do you want all games to look half as good as they otherwise could? Because that is what you are asking for.

The fact is, on fixed hardware platforms developes are almost always going to prefer to use that power for more detailed graphics, better physics, better AI, more destructibility and other core game elements, rather than cut all of that in half and shoot for 60fps instead.

1492d ago
dantesparda1492d ago

I prefer prettier graphics and more realistic effects, a rock solid 30fps is fine in my book. Devs should show us the difference, so people can see

GribbleGrunger1492d ago (Edited 1492d ago )

"Grrrrrrr ... We don't want next gen graphics, physics, and AI! We want 60fps!" And of course as everyone knows, games NEVER get any better than the launch titles.

Time has teeth people, so I wouldn't put your ass on display for too long.

Ausbo1492d ago

Sounds lazy to me too. Turn 10 is able to do 1080 60fps and great visuals on inferior hardware.

60fps aren't essential in all games, but its really nice in racing games.

ShinMaster1492d ago

DriveClub is pushing better lighting than games like Forza. It's more dynamic.
Everything in Forza is baked in.

It's about having consistent frame rate. Need for Speed games have been 30fps. Games like Uncharted are buttery smooth and they're 30fps.

RememberThe3571492d ago

I agree, if I'm gonna drop 400 bones on a new console I want my racing games to be at 60 frames. I want my shooters at 60 frames. This is supposed to be next gen and the more I hear about it the more it seems like bull****.

I really want to see people stop being fanboys and hold these developers to a standard. I'm speaking generally so don't give me that "so if I don't agree with you I'm a fanboy?" bull****.

30 frams is cool for an arcade racer (e.g. Needs for Speed), but not for what they're trying to achieve. If this game isn't 60 frames I'm passin on that bull****.

pixelsword1491d ago

They can do it: they just have to remember that first impressions set the tone for next round of games.

I would accept 30fps on the next-gen motorstorm if the graphical effects and bells and whistles justify it, though.

strifeblade1491d ago

yeah i agree with you- glad msoft set the standard with forza 5

EZMickey1491d ago

Before I was very serious into racing games, I used to play a lot of PGR. Thereafter, playing tons Forza and GT, PGR was hard to go back to. It honestly felt uncomfortable to watch.

However, its also worth considering who Driveclub is marketing itself to. 60 FPS isn't such a big deal for the players who are just there to enjoy the essence of it. In the same way that someone who might play Call of Duty or Street Fighter on a casual buzz, may not notice a lower frame rate as much because they're not playing it as seriously and therefore not pushing their abilities as much.

Ju1491d ago (Edited 1491d ago )

Rock solid 30fps (with a bit of head room) to enabled advanced visuals (like HDR lighting and physics) any day over BS fanboy "bu...bu...but is it 60fps" ?

Go play RidgeRacer. Is that what we want?

I think 30fps have a bad after taste because of current gen. But what you fail to understand is, that these PS3 games top at 30fps - and dip below quite often. That's not the case with next gen (watch DF analysis. No frame drop what so ever).

+ Show (15) more repliesLast reply 1491d ago
Timesplitter141492d ago

Yeah, I'd take 60fps over better graphics any day, and for any game genre too. 60fps just makes everything so much better.

Whoever came up with "hurr the human eye can't notice the difference between 30 and 60 fps" is a damn liar.

Kanzes1492d ago

Not every games though. I watch MGS5 trailer at 60fps and I really don't like it, it's too fast for a cinematic games like that.

But it's true, for racing and shooter genre, 60fps is much better, and I'm sure it would be a standard framerate in the next-gen.

Salooh1492d ago (Edited 1492d ago )

True and i want what you guys say but to be honest and i'm not defending , i never cared about 30/60fps , or bugs ..etc

I even never noticed screen tearing in games until i saw people talking about it and i still don't care. Another example is GT5 smoke , i really don't see why people making these things a big deal , all it matter is the gameplay in gt5. Maybe i'm a person who see the best from games before looking at the bad , that's how i enjoy most of the games..

But im 100% with polished and smooth games :D

ziggurcat1492d ago (Edited 1492d ago )

60fps is really only necessary for certain types of games. for example, you don't need 60fps for a side scrolling platformer...

and for the record, i'd take better graphics over 60fps.

AngelicIceDiamond1492d ago


"Yeah, I'd take 60fps over better graphics any day, and for any game genre too. 60fps just makes everything so much better."

I super apologize for going offtopic and I'm certainly not trying to start something, but isn't Titanfall aiming for 60 FPS? But yet allot of people complain about how the graphics aren't next gen.

So Performance and gameplay is what matters at the end?

The_Troll_Whisperer1492d ago (Edited 1492d ago )


Titanfall was played on a PC, have you read the this article:


It makes common sense that if PS4 cannot meet demand for 1080p and 60fps, how can an inferior console do it? Hmmm....

Mkai281492d ago

And this is why more people play COD more then Halo, and killzone. Though both these games have better graphics, gamers can't deny that 60fps has a more realistic feel. You can perform better at these framerates, whereas you go back to Halo, or KZ. It seems unbareable to play sometimes.

Racing games are no different.

RememberThe3571492d ago

I gotta agree with Kanzes, not ALL games need 60 frames, but the more precise ones need it. Cinematic games (e.g. MGS, Uncharted, God of War) though, I agree are actually better off without it.

Ju1491d ago (Edited 1491d ago )

60fps doesn't have a more "realistic" feel. Quite the opposite. It's arcade titles (!=realistic) which run mostly 60fps. Those titles which depend on ms of response time more than physics accurate calculations and animations. Games like CoD or fighting games. Because if you are slow you are dead. Even though these games take shortcuts everywhere to achieve this.

Games don't need to be realistic. I prefer them, though. But a majority doesn't obviously. But that's why I play KZ over CoD.

+ Show (5) more repliesLast reply 1491d ago
LaChance1492d ago

Why dont just do like Forza 5 and go 1080p + 60 fps with superior detail and graphics all around ??

imt5581492d ago

Which superior details???

LaChance1492d ago

The ones that are missing from Driveclub.

A little youtube search of both games will show you what I mean by superior graphics and detail all around.

What the heck are the actually using that GDDR5 for ?

iamnsuperman1492d ago (Edited 1492d ago )

Because it is F2P and Forza is a full retail game. There is going to be differences in performance. I would be crazy to have a quality game like Forza free to play

Kanzes1492d ago

^It's a PS plus edition, this edition is free but you can buy more cars and tracks if you want. But there will be a full version/retail version available later.

ziggurcat1492d ago

@ lachance:

"A little youtube search of both games will show you what I mean by superior graphics and detail all around.

What the heck are the actually using that GDDR5 for ?"

depending on how early those videos are... what we saw in february was when the system only was supposed to have 4GB of RAM.

nice try, though.