Storytelling mechanic or overused gameplay element? Alex ponders the humble quick-time event and all it has to offer.
"""There are other promising titles that have dipped into QTE territory and come out better for it, amongst which I would count The Walking Dead episodes. Most of them are, like The Last of Us, character-driven interactive narratives, but none have had the courage to include as large a portion of gameplay as Naughty Dog’s masterpiece.""" """I caught myself in that moment and realised The Last of Us had done what no other game had managed to do. I was engrossed in this character, his story, and I’d hardly noticed the QTEs that permeated the gameplay at semi-regular intervals because I felt his human desire to survive every dangerous situation.""" very great article and i agree with it 100% even though TLOU have very very few QTE it still manage to do it right but you also talked about GOW games ...which i think also one of the few games that done QTE in very awesome way too
The reason why it works so well in TLOU is because the story and characters are good and you become invested in their survival. Thats why what your in a QTE where you have to button mash to survive, you get a sense of urgency. If it was just a basic cut scene that you watched, you wouldn't be as involved and would start to feel detached for the character again. It's a fine balance, but they got it right.
I hope upcoming games have on/off QTE option So people like me can enjoy there game without this annoying feature . it ruined some good games like Farcry 3 - TLOU - Tomb Raider. I hate to be forced doing some move or attack to finish some one I rather do things in my own way .
I don't mind QTE's as long as it's not every 5 minutes, QTE's can get very annoying fast but sometimes I do like mashing buttons like a crazy person.
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