Corsual's EXP writes: "Imagine you're playing a game of Civilisation, a turn-based strategy (TBS) game. You begin by purchasing units and placing them around the map, capturing territories and building structures on them to increase your resource gain. Now imagine that you've earned a bunch of cards, something like those in a trading card (TCG) game, and by using them you can apply new enhancements to your global campaign.
You've got a nice grip on the world now, and you're feeling comfortable, so you press your troops forward toward enemy territory, and a battle begins. All of a sudden, you're playing a real-time strategy (RTS) game, something like StarCraft. You have direct control over your units and structures now; you're building troops frantically and sending them to capture the map and fend off your opponent.
Then, you press the 'R' key; your screen transforms, a dragon appears, and you're controlling it, flying across the map and raining fire and death on your opponents or healing your own troops.
Oh, and your dragon has jetpacks.
Welcome to Divinity: Dragon Commander. Watch today's VOD for a closer look:"