GamesBeat: We take a look at three real-time strategy games on mobile -- Champs: Battlegrounds, War of Nations, and Solstice Arena -- that developers specifically designed for the hardcore gamer.
EG:I think that game developers need to stop trying to clone popular franchises. As different as Solstice Arena is, I can tell that it just wants to be League of Legends. The annoying thing is Solstice Arena isn’t that bad, but it won’t garner as much attention or popularity by trying to compete with a massive game like LoL. The weird decision that Zynga made was making it originally for mobile which means they dodge most of the flak from trying to compete with LoL. However I’m not sure how well a MOBA game works on a mobile device.
Touch Arcade - Quark Games, the development team behind Valor, is no stranger to fantasy-based strategy games. The company’s latest PvP game, Champs: Battlegrounds [Free], gives you a squad of knights, archers, fiendish ghouls and other Arthurian-style characters to do battle with on a chessboard-like playing field. The nearly real-time combat is the kind of fast action you want to enjoy on an iPad, but may just be a little too cramped for iPhone play.
Champs: Battlegrounds offers an interesting take on the MOBA genre, but its mismatched mechanics only serve to get in the way.
Hm...I wonder if RTS is a good mobile genre. Usually that's more geared to quick-hit game sessions.