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BIT.TRIP FATE Review | GIZORAMA

GIZORAMA - BIT.TRIP as a series has had a rather great track record. Four games before FATE and it was still going strong, with a slow progression towards a soundtrack resembling less and less of an 8-bit chip-tune homage and more its own thing. The series has gotten a slow and steady notoriety behind it and for good reason, they’re incredibly addicting games with different core mechanics behind each one, keeping the games glued together with the subtle story-line of Commander Video, our mascot. The last game in the series, BIT.TRIP RUNNER, had a less somber look and feel aesthetically, as BIT. TRIP VOID ended with the Commander figuring out what he needed, how make friends. At this point… the world was his oyster. However it also comes to show Commander Video (through the series’ use of imagery for story-telling) that love and compassion will only show Commander Video so much in terms of results, which brings us to this release, BIT.TRIP FATE.

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