GamesRadar: "It's been one month since Naughty Dog released its apocalyptic opus onto the gaming public. That's one month to scour every last inch of The Last of Us, one month to fall in love with Ellie and Joel through multiple playthroughs, and one month to poke a little fun at some of its microscopic flaws."
Yeah I agree with some of these like how time fast forwards at certain parts in the game I understand why but I would liked to have played certain parts. Also I might be the only one who didn't like that Ellie can't be seen by enemies it broke the immersion at times, there was a part where a hunter was walking around and he bumped into Ellie it was funny but I wish they could see her.
1. It ended
I do agree about the items still being their when it changed seasons and I totally agree on the crafting system how you couldn't use any kind of cloth or sharp objects for shivs off broken windows or anything else your found out there.
***SPOILERS***
Yeah, I agree about the "combat medic" thing. When the game went to Winter, I was honestly hoping it would double down and have you play as Ellie the rest of the game. I just kinda rolled my eyes when Joel got back up and almost immediately started kicking ass. Good thing the rest of the story that followed was so damn good.
Also, it all happened because of the ONE TIME she doesn't help you when you get grabbed with her unbreakable knife. "Why didn't she stab that guy?" is right up there with "why don't they cast life on Aeris?"
Mine would probably have to be that the change from season to season didn't have a good flow. Summer is basically over 50% of the game and then fall and winter is just slapped on top of it. Another one is that Winter felt like a filler episode.