Grand Theft Auto V is designed to be fun, says Rockstar. Sounds like a no-brainer, but that little bit of PR buzztalk says a lot more than you may think.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Jim has a point here. The trailer for Grand Theft Auto V does show promise, but fun is a relative term in the industry. Rockstar nor the video mentioned anything about targeting a "set audience". The community of Grand Theft Auto is already huge. They know what they want to do to keep the game appealing and replayable. Quite a few groups know how to make their games the way they want as opposed to how others do by thinking mass appeal.
I was very disappointed by Resident Evil 6 and Dead Space 3. When the developer and publisher openly or just nudge the idea that a particular product is made to appeal to "x" audience that is when creative vision and care are thrown out the window. The reason why both games were unsuccessful compared to their predecessors is because they aimed to make money out of the Call of Duty crowd and use conventional yet hated business practices that they support. Well, it's no surprise given they were published by Capcom and EA.