Playeressence - Doctre81 discusses how Sony’s Mark Cerny might have indirectly proved that the Wii U is nowhere near as weak as some developers (EA) are saying.
Well it may not be weak as developers like EA saying it is but I doubt most big name developers will take the time to fully understand how the system works/try to use the system to its full potential.
Wow. Is your avatar two faces or a candlestick holder?
I think it's two gay guys about to kiss.
The two faces or the candlestick holder?
It's either or... it depends how you want to see it. I prefer the candlestick holder because it looks like Moe from the Three Stooges cloned himself and is about to tenderly kiss himself. OT: That was a good catch by whomever put that video together; I wouldn't have caught that because Nintendo really didn't clarify because of the end results, maybe; but this guy pieced it together well. On the downside though, if they are alike in the same way, that means: 1. that development will still be a bit tricky to unlock the potential (in the video that's just a round-about way how they use to say about developing on the the PS3) 2. They have decent development tools now to make development a breeze (what developers said about developing on the PS4) So either way it looks like the PS4 and WiiU have power, but Sony may have finally created good development tools to patch up the harder spots but maybe not the upper-upper echelon of development like Cerny is stating.
It's looks the logo from Double Fine's new game Massive Chalice but it's not.
I agree with you zealOus. Now lets watch others avoide your comment by talking about your picture that looks like two faces... or maybe a glass. Because who gives a shit.
Lol. slow last few months for WiiU news huh
Yeah, because 12.8GB/s DDR3 on the Wii U is TOTALLY not slow compared to 68GB/s DDR3 on XBOX ONE and 176GB/s GDDR5 in PS4...
Someone explain to me what the disagrees are about?
I disagree with anyone whose name starts with Y because I was sexually assaulted by my uncle yulius yates when i was six.
People only click the "Disagree" button to annoy the people who actually care about that feature. Don't worry about it.
Those disagrees are the result of a group/percentage of the N4G community who do not fully understand the technical specifications of each of the three gaming platforms, and thereby, they disagree because their "beloved" system of choice is being sarcastically downplayed when compared to the other two. Does that about sum it up? lol
The video is pointing at the eDRAM which could compensate in certain areas. But is it sufficient enough for a lot of games? Absolutely. No one is expecting the richness of PS4/xboneone on a technical level. Ultimately they don't matter to us gamers. A good game is a good game in the end.
True, let's hope the power doesn't get in the way of the WiiU getting good games though...
Don't forget about the EDRAM and SDRAM both the Wii U and Xbox One have. They may not be ideal but they do help a ton with performance.
Well lets talk about that .... Quantity of memory doesn't impact speed, well it does in the sense that accessing MORE memory is theoretically slower. Doesn't mean that more memory isn't good, but accessing more memory is slower, although it does let you do fast screen draws. More to the point, I don't think anyone argued that Xbox One or PS4 don't have more/faster memory. The argument has been, all along, that Wii U isn't capable of running next gen (however the hell that's defined) and that just doesn't seem to be the case according to Sony.
your wrong mate wiiu has 32/64MB edram on mcm thats 130GB to 260GB of bandwidth ram,thats without the cpu..
And Yewles learned nothin from the video lol.
Disagreed because you didn't watch or understand the video.
I thought the video was explaining texture bandwith? Anyway it does not surprise me to see that kind of comment from a well known Sony fanboy mongoloid with aspbergers on youtube. The people that thumb him up probably has the same sickness he has.
I don't think you understand what Mark said in the video....
Someone obviously did not watch the video.
Instead of leaving that comment on here, you should debate Drtre about it then. I'm sure he has a logical explanation.
I don't know what any of this means.
It means if ur system RAM is good but ur Cache memory is poor then you loose mega power,wiiu has 3MB of edram cache on the cpu cores,with tons of edram on the MCM basically for ur gpu and cpu to share at will,then there's that 30% of secret specs we know nothing about on wiiu could be another 32MB edram or 64MB ??
Another reason to respect Mark =) He himself shut the haters I will buy Knack DAY 1
Jesus. I seriously hate seeing non developers spread information they DON'T UNDERSTAND. This isn't a walk in the part bit of information and the concept can be applied to both consoles. You will hit a LOT of other bottlenecks in the process that the onboard memory can't compensate for. Passing more memory through the bus != next gen graphics. That's not how this logic works. Stop pretending to understand OpenGL and Direct X architecture and learn how to develop before spewing out this shit from your asses.
It's just a numbers game to most. They don't understand that it doesn't matter if you can hold 1TB of VRAM if you don't have the processing power to actually render it.
And yet, people are disagreeing with me..... ignorance is disgusting. Disagreeing with me is like being an average joe telling construction engineer architect that the main suspension can be removed from the building and everything will be fine. Considering I'm a developer for a living, I believe I'd have quite a bit more insight with memory management and allocations, bandwidth in busses, etc than those of you who just read articles and watch people rant on Youtube without any insight on the actual matter. I should have even MORE insight on this matter since I deal with ARM based mobile chips. Ignorance is bliss.
Ignorance truly is bliss...
@gameonbro I got that he's calling developers lazy and stating that the Wii U can keep up with next gen titles. In the first wave of games, this may hold water... but it won't later on. This argument lies true for anything though, optimization = better performance better games. It also equals a lot more work, money, time. It's not worth it. Especially for a system with such a low install base. Why would you budget hundreds of hours for optimizing your game on a console, when the game will hardly sell compared to other consoles in which you'll receive the same if not most likely better performance from without optimizations? It's a waste of resources. Especially with the latest statements from EA not even remotely breaking even on a single WiiU game they've released.