Submitted by Lavalamp 865d ago | preview

Splinter Cell: Blacklist: spiderbots, morality and shotguns in the Clancy-verse | Wired

Wired: "At the beginning of Splinter Cell: Blacklist you walk along a corridor littered with dying men, your colleagues finishing them off with occasional bullet fire. The men die and the narrative strides on into a different space. But in that corridor there was a rare, blink-and-you'll-miss-it twinge of discomfort over the actions onscreen." (PC, PS3, Tom Clancy's Splinter Cell: Blacklist, Wii U, Xbox 360)

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