Epic founder Tim Sweeney tells Next-Gen about the ever-expanding UE3 ecosystem, and a certain game called Gears of War 2.
From his very first game, ZZT, which he designed as a kid in his Mom's basement, Tim Sweeney, founder of Epic Games, has always offered gamers the tools to play with his technology. Over 10,000 user-created levels were made for ZZT, so Sweeney knew there was an audience of gamers who wanted to leave their own mark in interactive entertainment.
The just-announced "$1 Million Intel Make Something Unreal Contest," which will award a grand prize winner a license for the Unreal Engine 3 technology, is the latest example of Sweeney encouraging gamers to follow their programming dreams. Both the PC versions of Gears of War and Unreal Tournament 3 shipped with the complete toolset of UE3, which gives gamers the same technology that Epic is using for Gears of War 2.
"The next Gears of War game will have improved physics features and new lighting and rendering features," said Sweeney. "Work on the engine will continue through the whole engine cycle. There will be major new features we'll be adding two years from now that games just haven't done yet."