On the surface, this appears to be great news, but PSX Extreme thinks it might be a lose-lose situation... If it's as realistic as it should be in a simulator, it becomes almost inaccessible. If it's not so accurate, then what's the point?
He does make a very good point.
other people out there will. its nice to see that someone with common sense posted a valid argument to this situation.
Has anyone ever watched European touring car or ALMS? The drivers bump and grind all the time and it's a critical part of the racing strategy. If you go by what this article is saying, the slightest tap may render a race car undrivable. A slight bump is not going to cause the coolant to leak. I can't believe you guys are buying into this crap. GT needs damage modeling and proper crash/contact physics. I love this series but the fact I can smash into a car full speed mid-corner and come out ahead is just ridiculous. Other games have raised the bar and Polyphony needs to step up.
I agree with you, mate. As realistic a "simulator" as this is, everyone knows that it's still a game. That means nudges, nicks, bumps - those sorts of things that wouldn't cause damage in real life won't cause damage in the game. I think when we talk about damage in GT5, we're talking IMPACT damage. ...but hey, if they want to add scrapes down the side of the door's paint job because I nicked a wall - that's fine too.
I'm excited for it. Polyphony has always said that they never included damage in the GT series because they wanted to make sure that they were able to do it right. When Polyphony does something right it becomes the new standard for everyone else's "rightness".
I think it should be in Simulation and be optional in Arcade. That way the casual GT player still wont feel turned off because he or she keeps crashing and totaling their car.
Then again am not too worried about it as Polyphony clearly has the casual and hardcore GT fans in mind. They have 2 types of car physics. That tells me that they have all GT fans at heart in all their decisions.
That's sort of how it is in F1 Championship Edition, and that game is even more hardcore than Gran Turismo. You can spend an hour preparing for a race, and then on the last lap of the race you touch a corner and your wheel pops off, and you're done. But of course, you could turn the damage off.
I dont think it will. It'll seperate the men from the boys in the single player, and hopefully it'll also stop the bumper car races currently seen in GT5:P Online. One more thing to add. IM NOT YOUR BRAKES, SO STOP USING ME AS THEM.
@Hulligan85, I agree, damage will just add another layer of detail to what is already the ultimate driving sim. I guess it come's down to the severity of the damage they implement, if its just visual then i cant see it actually making a difference to the core dynamic's, but if it goes further than that and the damage actually effects your car, mechanically, then players maybe forced to drive more "sensibly" and not use fellow racers as brakes.
@phuck_Fanboyz_n_halo, if you want more bubbles make constructive comments and they will follow. Oh and your name probably doesnt help.
Do it like in Forza 2, it has a bunch of options you can turn on/off before every race. Let's you customize the damage(although you get more money the more realistic you put the settings). It works great and I think it would work great in GT5 as well. If not, do 3 levels of damage or something; arcade, semi-arcade and sim.
Make total sense. Reward all that race with full damage simulation on with extra cash.
It would be a plus for good drivers who protect their cars and end up costing "bumper car" drivers more money in the long run.
you only had cosmetic, limited, and simulation. I wouldn't mind a few levels in between those, just for the extra online tweaking. Keep the game fun, but put in some punishment to keep everyone in line.
what do suggest?
forza damage model was great, shame the game was boring and had very few tracks.
It's actually pretty easy to answer that question it will benefit the game, People play gt because its a simulation. You need to add damage as te next logic step, i mean common how realistic is gt in the end ?? not very much if you ask me, if you watch tthe replayes of the fastest guys you can see how the use the bounderies to take a curve at twice the speed, and thats where car damage comes in. no more speedbumper curves and hairneedle innerside bumpercar on oponent racing, atm you can cut on the innerside of a turn use the oponent as a a bumper and slide through, and that time penalty is no biggy since most turn it off or drive the events with penalty set to 0 i would totally enjoy desstruction, even though it could damage online play by some morons driving the other way but its easy to solve that problem too with ranked games and host enabled kickoptions, or just deaktivate player damage but keep environmental damage. one more thing, the damage described by the poster is not archieveable, speaking of realistic inner engine parts breaking gasleaks is not calculateable at runtime (not yet) so what we would get is a (hopefully) realistic body deformation, tire loos, flats, loosing parts and some major (inner) parts going to smitheren, like a blown engine, brakes, suspensions deforming, gears etc.
I thought the same exact thing when I heard the news of damage being brought into GT. I think its a great addition but they need to make it into its own mode, like "Simulation" like he said. Polyphany makes everything in the GT games almost perfect and I can only imagine what damage is going to be like.
this is over analzying.
He says it will ruin it because the car damage can't be realistic. So GT will loose some of it's realistic edge.
And I suppose super unbreakable cars that crash into walls at speeds of 100 MPH and don't get a dent on them is the answer to realism?
Absolutely - I've been thinking this for ages.
I love the GT games, and despite the obvious flaws of not having a damage model, I almost prefer that to many games that do have them 'forced on you'.
I agree, I hope they allow you the choice of switching damage on/off. Personally, if the damage is more than just visual and mechanically effects your car Id like to mainly have it off while playing "events" as I doubt Id manage to complete a single lap in one piece.
But on the flip side, I really want the damage for a "laugh", I cant wait till my first try on the Daytona oval in my F40, I'm going to spin that sucker around and spped head on at the NPC at 200+mph... muhahahaha KABLAMOOO!!
Since this is Polyphony Digital we're talking about, they'll do this properly, as it should be done. I think, that if they are going to make it realistic, they could also give an option so that damage does not effect the race as much as is claimed here (I can't drive yet, so obviously I can't comment on how accurate the article is), in a similar way as they have in Prologue for the Physics (Simple / Professional).
Car Damage worked well in Forza and Forza 2. So i see nothing why it wouldnt work in GT5.
As you all mentioned before: Polyphony makes everything ALMOST perfect (atleast i hope so).
It affects the way you race and everything... what makes the game more fun (in my eyes)... but there are still people who think that damage is not good... and that are the people who take Online racing too serios and say that a race is nothing more than a time trial with opponents [ who are slowing you down...of course ;-) SARCASM!!!].
That are the same guys who always drive in sunshine in PGR4.
Those people are slowing down the evolution of gaming!!! Like old people who are afraid of new technology (just no changes :-) everything is right the way it is now).
.... So im in a race online and some noob smashes into the side of my ferrari at 200mph as i'm entering a hairpin... What happens?? In real life my car would be written off and i'd probably be dead...
And dont forget when someone suffers from lag.... Ever played NSF online? LOL
Providing theres an option to turn it off, it will be fine
Wouldent make any differance to me. GT tops its competitors without damage and whining about damage is just smack coming from fanboys.
If i want damage ill rather play burnout or flatout.
The article is ridiculous. Bottom line is that the GT series MUST have damage to remain at the top. The bumper car, no penalty driving is FAR from a simulation (unless we are simulating an alternate world where cars are made from indestructable aluminum). With the online capabilities it will add a whole other level of realism (as a simulation should). Driver skill could be measured not in terms of how one can bump, but instead how they can drive.
If the author fears change this much, perhaps he shouldn't be playing.
No it won't, in fact would make the game series the *ultimate best of them all.
The Zenith, nirvana of driving/reacing titles - whatever you want to call it...
And a big plus for us gamers' in particular.
Don't mind these very scared critics, they just want to put the game down so they could continue with the critisizing of the entire outfit. Ok,.. ok.
damn u just had to have the douche bag that finds something complain about
Hey ....... it is a game . It is supposed to be FUN........ it is not for training purposes . I admire the realism of this Game .......but is a bit of a cold fish. Give me a title like Motor storm for Fun Factor.
I really hate the fact, that online records on time attack mode are achieved by bumping against walls and edges. Watch every top 10 ghost-replay and you will see, what I mean. I think adding damage can be a good measure against this silly phenomenon, and turn this "scooter game" into something better. Furthermore it is funny, that I try to avoid to have contact with other cars, even though I know there are no penalties. Just to drive with style. I guess damage would give a good reason for my "strange" behaviour.
Beyond just the added realism, it's one way to penalize drivers who bump walls and other cars. They should take it even further and charge for "repairs" after every race.
it will benefit the game. end of story. I think there should be an option to turn it off but in the end damage will benefit the game.
Ultra realistic or toned-down car damage is better than no car damage. Especially when lesser games like GRID and Burnout:Paradise have already made it a staple to any racing game.
Realistic car damage would mean something as simple as a flat tire etc.
Definently should be an option.
is important if you want too call your game a true simulator..You cant go out in real life and bounce off other cars and not get damage.
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