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Submitted by awesomeoutof 381d ago | article

Solid state decisions: Uploading our morals to the cloud

AWESOMEoutof10's Andy Astruc considers how permanence can make our moral decisions in video games have greater meaning: "Where technical people may see straightforward power in the cloud, I see the potential for manipulation. Games development is all about creating an experience for the player, and I can think of nothing better than a new breed of game that can not only messes with my head but anticipates my moves. The advantage of being a puppet is you get to be in the show." (Blade Runner, Guild Wars 2, Mass Effect, PC, PS3, Star Wars:The Old Republic, The Secret World, The Walking Dead: Episode 1 "A New Day", Wii U, Xbox 360)

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