STFUandPLAY's Brett Murdock writes:
"It’s no secret that Naughty Dog’s The Last of Us was built as a single player experience from the ground up. It looks like a single player game. It feels like a single player game. Hell, it even tastes like a single player game (om-nom) and in that sense it shines.
But has Naughty Dog brought this same greatness to the multiplayer aspect? Or is this just another tacked-on multiplayer to widen revenue streams and please publishers? I’ve had a bit of time with the game now and I’m here to tell you."