Does the Xbox One’s Rumored GPU Clock Increase Represent a Durability Risk? is it Worth it?

In the last few days a rumor surfaced bringing forth the possibility that Microsoft is working on increasing the GPU clock of the Xbox One to react to the PS4′s allegedly more powerful specs.
Giuseppe Nelva of analyzes the rumor and weighs in on the possibility of it such an occurrence representing a durability risk, or being even worth it.

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mewhy321714d ago

Even with the clock increase the power difference cant be made up. The ps4 gpu has more compute units and with ddr5 the xbone isn't even close to a match. Overclocking definately causes more heat. Heat is the enemy of computer components.

Abriael1714d ago

yeah, pretty much exactly my point. It's not really worth risking a durability hit when computational parity cannot be achieved anyway.

darthv721714d ago

Still unsure about final specs. There is rumored speed of the cpu/gpu but until the final details are released...let them try and find the sweet spot for performance.

loulou1714d ago

all these rumours should really stop until after microsoft talk about the xbox one at hot chip.

at the moment, no one out side of microsoft and amd knows what is there. i have also read that devs are under NDAs until september (hot chip is at the end of august..), and strangely enough AMD have not said a word about the xb1 silicon....!!

downclock, compute units, shaders.... no one knows what they have.

and quite honestly, looking at how good forza, ryse and killer instinct looked on xb1 dev kits at e3... something does not add up at the moment.

what ever it is, the end of august should be when we discuss this again

dedicatedtogamers1714d ago (Edited 1714d ago )

Let's just imagine for a moment that PS4 and Xbox One are 100% identical in hardware power. Even if that was the case, the PS4 has 2 GB of extra RAM to play around with due to the PS4's operating system taking up a much smaller amount of resources.

But of course, we know that the PS4 has several hardware advantages over the Xbox One, which only makes the gap wider.

The interesting thing is that the games we've seen so far on PS4 were being made with the assumption that PS4 would have only 4 GB of GDDR5 RAM (everyone seems to gloss over this fact). Even the developers were surprised at the February reveal when Sony announced 8 GB of RAM. So, we are going to see some massive leaps in graphical fidelity for 2nd-generation PS4 games.

ProjectVulcan1714d ago (Edited 1714d ago )

Why bother????

The cloud will make Xbox one 4 times faster or 10 times or 40 times faster right?

Is what you said wasn't it Microsoft?



darthv721714d ago (Edited 1714d ago )

@dedicated: do you think OS resources will remain the same throughout the console cycle?

We have seen over the course of the 360 and PS3 that refinements to the OS via FW updates can result in less resource footprint thus allowing more direct memory to be available to the developer. Now that is on 512mb (total) systems.

To think Ms couldnt refine the XB1 OS to use less memory is absurd. I expect sony to do the same refinements over the course of the PS4 as well. Nintendo has already made a move to improve their system performance via FW update and they are looking to improve it again later this year.

Performance improvements can be attained via FW but where they cant improve things is in the type of memory used. We can all agree that the GDDR5 is better than the DDR3. Eventually both will refine their systems to try and achieve the most memory available for use while not compromising the performance of operating systems.

Truehellfire1714d ago

The amount of RAM has absolutely nothing to do with graphic fidelity. Going from 4GB to 8GB won't mean graphics will increase. The extra RAM will allow for decreased loading times, more objects to loaded into the world, easier development, etc.

badz1491714d ago

why is this not put under rumor? it's not confirmed, right?

gaffyh1714d ago

@Truehellfire - That's not necessarily true, because you can load better and more detailed textures with more RAM, which helped games like GeOW a lot.

On topic - possible RROD issues could happen, if MS is going to overclock this late in development. If it's true, it would yet another reason to wait a year to buy an Xbone, just to make sure there aren't any hardware issues. However, the overclock is very little, it's as if they are seeing how much of an overclock they can get away with. So maybe the huge fan and grills all over the console are good enough to keep the BGAs cool enough this time.

zeee1714d ago (Edited 1714d ago )

@Abriael: "yeah, pretty much exactly my point. It's not really worth risking a durability hit when computational parity cannot be achieved anyway."

Right but I am of the view that even if computational parity IS achieved, there is no worth taking durability risks. That's like giving a big middle finger to all the gamers who are going to spend so much money on a console. Be it Sony, MS or Nintendo. Hardware reliability should be the top priority and any company that compromises that should be held accountable.

It's like driving a very fast car with unreliable breaks!

BallsEye1714d ago


Actually, MS have a way to use up to 7GB of RAM for games but ofcourse no one here knows about it or doesn't want to know. MS built their system in a very smart way. Read up about Hypervisor that XO has.

Gamingcapacity1713d ago

I read the link. It talks about suspending the OS/apps to allow more GB to be allocated to the game. But doesn't MS want you to run the OS and use apps like skype while playing games.

DragonKnight1713d ago

@gamingcapacity: Yep, they do. And if anything is suspended to allow for more memory, then you'll have the same situation as the PS3 had at the beginning of its life when you couldn't access the XMB in-game. I would love to see the Xbox One fanboys justify that when they were on the PS3 for it for months.

madpuppy1713d ago (Edited 1713d ago )

It seems that everybody at Microsoft is having an issue with making wise decisions concerning the XBone, screwing with something that reduces stability and increases heat is a mistake at this stage in the game, MS has to be on their "A" game when it comes to reliability. Being a little slower than the PS4 will not be an issue to the Xbox faithful, you keep customers by providing unique experiences (eg:exclusives) that you cannot get anywhere else and having a rock solid, reliable product, reacting to the competition in this manner (if it is true) is a failing business strategy.

Enemy1713d ago

I say let them keep trying so it backfires. They should have thought about this a long time ago. Too late. It will never match the PS4.

malokevi1713d ago

Clock increase + 12GB RAM + Flash cache = PS4 getting ass-rapped out of the gate.

As if there was ever any doubt of that.

DragonKnight1713d ago

@malokevi: As soon as you said 12GB of RAM you moved from obvious troll to dumbass obvious troll. The Xbox One does not, and will not have 12GB of RAM, stop trying to spread FUD.

malokevi1713d ago (Edited 1713d ago )

Reports are starting to come out. I've done my research, looks probable.

Prepare to eat your words Sony faithful.

MS has been spreading misinfo to third parties and keeping 1st parties in the know. An 8gb limit for game development should have made that obvious. That leaves an additional 4gb to do all the multitasking that I so love :D

XB1 FTW, Microsoft has got it bagged.

Death1713d ago

Without finalized specs released, why is there so much debate? AMD created both the PS4 and XboxOne combo CPU/GPU. Running at a higher voltage would increase the performance of both CPU and GPU operations since they are on the same chip. This isn't like a PC where you can alter voltages independantly and increase clock cycles.

As for any talk of possible RROD, it's just as easy to say the larger XboxOne case allows for more airflow to cool it more effectively. The PS4 in it's much smaller case is more compact and less airflow friendly. Even without possible over clocking, the XboxOne design resembles a high end gaming rigs air cooling capability much more. I wouldn't even think of overclocking the PS4 due to it's design. I'm not claiming to know much, but I have a quadcore i7 2.8ghz processor running at 4 ghz per core in my system. I can appreciate the liquid cooling along with the fans needed to keep the chip from burning up. I couldn't do this with a small compact case.

As for ram allocation, having resources available in the background is not a bad thing. The PS3 can't cross game chat since the resources aren't there. 1 gig of dedicated ram will work wonders on the PS4, but having more is not bad. If consoles this gen were able to run well with 512mb, why do people all of a sudden think 5 gigs is insufficient? The same force that kept blu-ray from making games longer and higher def is working against 7 gigs of ram making games bigger, better and with more textures. The cost to fill the space is not justifiable by developers and publishers. If you think games will look different between the XboxOne and PS4 due to the amount of ram, you are delusional. Capability and reality don't often run together. You can look at the PS3's 50gig discs to see that games aren't longer or in native 1080p like people thought they would.

Kryptix1713d ago (Edited 1713d ago )

If Microsoft is spreading misinformation, doesn't that ruin their credibility even more. Which also makes the cloud way worse since they're overhyping it? You know, I kinda wondered where "greenpowerz" went but you make a perfect replacement because of your blind stupidity.

Edit: By the way, if that Xbox One rumor is true, switching the 8gig RAM into 12 gigs...then they need to stop production of their console and push the release date even further to next year to meet demand. You can expect a lot of preorder cancels and more people getting the PS4 because people don't got the patience for bs. But you're too delusional to know how selling products work. The earlier the release, the more sales.

DragonKnight1713d ago

@malokevi: Oh forgive me, if neogaf says it then it must be true. They never post rumours and have ironclad sources, and Microsoft haven't begun production of the Xbox One yet but will still release the console in November. Sounds completely legit. /s

@Death: Console size is not the only determinant of heat reduction. There's also chipset sizes and power output. This is why there are "slim" versions years later because chip sizes are reduced and produce less heat, so the compact size of the PS4 doesn't mean it has a greater heat reduction problem.

Death1713d ago

Neither console has hit the production stage. They are in pre-production still getting the kinks worked out on the line. Once full production starts the goal is to hit 1.5 million units per month. There is still plenty of time to make the holiday buying season. This is why an official date hasn't been set. In theory they could add ram, I don't honestly see the point though. The bs ram arguements on the net are not indicitive of actual performance, it's just bragging rights and cannon fodder.

3-4-51713d ago

Are they purposely trying to allow RRoD #2 to happen ?

DragonKnight1713d ago

@Death: Early indications are that the PS4 is out in 4 months. They are not in "pre-production" phase. The plans are finalised to make time for production and shipping. Even if it comes out in December they are still not in pre-production. I can't believe anyone would think that their aren't consoles being made right now to meet up with pre-order and launch window demands. It would be inefficient to wait another month or two.

Death1713d ago

Sony is currently telling retail partners that the console hasn't hit full production yet. They are still running them through slowly and testing/making adjustments. They plan to be at 1.5 million units per month at peak capacity once full production status is hit. The Xbox 360 launched with 400,000 units which isn't uncommon for a launch window. If Sony and Microsoft hit full production capacity and only make 1 million per month they will be fine 60 days from launch give or take a week to get them from the factory to retail channels. After launch they will release in waves every 3 weeks.

None of this is new. This has been the launch strategy for quite sometime. If they were in full production today, that would be 1-1.5 million units in storage per month for 5 months. That would be very, very bad for business. If either company wanted to change something like ram quantity per chip, it wouldn't be a problem since vendors wouldn't be shipping this soon anyway. Once again though, it's highly unlikely they would increase the amount since it will not impact games.

+ Show (21) more repliesLast reply 1713d ago
Belking1714d ago

You have no idea what you are talking

XabiDaChosenOne1714d ago

Translation: "please be wrong, I have no idea what you're talking about but it sounds bad for Xbox"

dantesparda1713d ago (Edited 1713d ago )

To death, malokevi, elitenick and belking

It is beyond obvious that youse do not know what is going on and understand the technology and are really just wishing really hard on a star. I feel sorry for you's, y'all are truly diehard fans, I bet youse signed the petition to bring back the DRM

Elit3Nick1714d ago

the difference between the DDR3 and the *ahem* GDDR5 have already more or less been eliminated with the recent ESRAM upgrade

Mikeyy1714d ago

No it hasn't. You can't funnel all 5GBs of ram through esram/edram.

Elit3Nick1714d ago

I'm talking about the bandwidth difference, and it's NOT 5 gigs, if the hypervisor takes 1 gig then games can have as much as 7 gigs allocated to gaming, its sad that people still say only 5 gigs...

KwietStorm1714d ago

No it has not, please stop with this. The esram is not is a workaround. It cannot be fed the same throughput. The gap between the two may not be as wide, but it is not eliminated.

MysticStrummer1714d ago

"the difference between the DDR3 and the *ahem* GDDR5 have already more or less been eliminated with the recent ESRAM upgrade"

No. The bandwidth increase only applies to that 32MB of ESRAM.

Microsoft themselves say only 5GB of RAM will be available for games.

quenomamen1714d ago

Suuuure it has, next thing the X1 fanboys are going to start saying is that the RAM is the same for both systems. But lets say they are the same, now explain away how to overcome the fact that PS4 has 2 more Gigs of it. And 32 megs of esram is not gonna make up that difference, now matter how much you pray it will.

McScroggz1714d ago

Imagine a water hose for a moment. The DDR3 is like a water hose, it can spray a decent amount of water, but not very fast. The eSRAM is like a nozzle that increases the pressure of the water but overall decreases how much water the hose sprays.

The GDDR5 is like a pressure washer. It's still faster than water hose with a nozzle, and it still sprays a lot more water as well.

This is the simplest way I can explain the practical difference in the memory of the Xbox One and PS4.

black0o1714d ago

at any given time u will only get 32 MB available that's 32 VS 7000 not fair fight

ThanatosDMC1713d ago

Wtf, are you talking about Elit3Nick? Xbone doesnt need any of that when they have unlimited ram and bandwidth with their super awesome-o Cloud powerz.

Pope_Kaz_Hirai_II1713d ago

Elit3Nick + 23h ago
the difference between the DDR3 and the *ahem* GDDR5 have already more or less been eliminated with the recent ESRAM upgrade

You dont know what your talking about.

Death1713d ago

It's amazing how many know the difference between GDDR5 and DDR3. Bandwidth is ideal for GPU calculations that are non-linear. Low latency is needed for linear calculations. Neither GDDR5 nor DDR3 offer low latency and high bandwidth. This is why PC's use DDR3 for CPU calculations and GDDR5 for GPU calculations. If CPU motherboards use 16 gigs of DDR3 and GPU's 2 gigs of GDDR5, which needs more ram?

Microsoft addressed bandwidth restrictions by adding the eSRam which seems very small in comparison to 7 gigs of ram. When a highend GPU uses 2 gigs of GDDR5, that relatively small amount of eSRAM in conjunction with the DDR3 is more than people think.

What has Sony done to address latency issues associated with GDDR5 and linear CPU calculations? That high bandwidth GDDR5 isn't going to be used at it's nominal speed for the CPU. CPU's don't use multiple lanes like a GPU, the GDDR5 isn't just less than ideal, it's not used optimally.

The ram arguement really is a moot point. We need to see the games running to trully understand how each system affects real world gaming. Theoretical horsepower is useless. Look how quickly the Cell was dropped after it's power on paper never materialized.

+ Show (7) more repliesLast reply 1713d ago
dark-hollow1714d ago

Nobody said that it'll be more powerful than the ps4 after the overclocking.

There is no harm in pushing the hardware capabilities a little bit further.

SilentNegotiator1714d ago (Edited 1714d ago )

"There is no harm in pushing the hardware capabilities a little bit further"

Actually, bringing up the clock can make it run hotter.
Which is KINDA why this article exists.

But whatever it takes to defend Xbox, I guess. Even pretending to know about technology.

HammockGames1714d ago (Edited 1714d ago )

Last minute changes w/o adequate testing can be a REALLY bad idea - especially those that could generate extra heat (or more heat than the system can vent).

Correct me if I'm wrong, but the postmortem on the launch 360 model connected the RRoD to last minute (untested) changes made to the system.

And I believe it was one of the system architects that stated the above (it was suits that tampered w/ the original design, against the design team's wishes).

We've been down this road before, folks. Don't think any of us would care to repeat it.

Edit: Granted, the lead free solder didn't help the RRoD fiasco (pretty sure that wasn't last minute)

Heartnet1714d ago

Exactly right...

First COmment pretty much all it says is that it still wont compare to ps4... Why does that even matter!

People just dont like choice and just want 1 supreme dictator.

dantesparda1713d ago

Actually I agree with dark hollow and think it will be better for ps4 if the x1 is more powerful than it is now, because it will make for better 3rd party games on the ps4, cuz you know these bullsh!t a$$ 3rd party companies are going to code to the lowest common denominator (the x1) to keep console parity. So I say any improvements to the X1 are a good thing and a plus for the PS4

+ Show (1) more replyLast reply 1713d ago
DonFreezer1714d ago

Shut your mouth.The things your beloved ps4 has aren't even mentioned in graphics card descriptions.Name me one retailer that mentions computetional units and teraflops in graphics cards or shut your mouth.

MysticStrummer1714d ago

So the retailer has better info about a console's capabilities than the designers and developers?

Interesting point of view.

Kryptix1714d ago

The link provides the official PS4 faq sheet from Sony with everything you need to know about the specs. PS4 has 18 computing units compared to the Xbox One's 12. GDDR5 speed is 176gb/sec while Xbox One's GDDR3's speed is 68gb/sec. Yea, believe it. lol

NeoTribe1714d ago

You done being stupid yet?

Heartnet1714d ago


Can you now link the offical Xbox announcement with 100% confirmed finalized specs?

DonFreezer1712d ago (Edited 1712d ago )

Are you that stupid ps fanboys?I said name me one retailer that mentons those spces on a pc graphics card.If they mattered that much why can't I find info like that when I'm searching for a graphics card?Are you that delusional?Where have I said about the capabilities of the ps4? NAME ONE RETAILER.

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Godlovesgamers1714d ago

So true and more to the point, heat degrades the life of electronics/solid state components.

gapecanpie1714d ago (Edited 1714d ago )

It's not DDR5, it's GDDR5 and besides that the type of ram do not equal more graphics horse power when will you people understand that? The graphics depending mostly on the GPU itself.

Depending on the clock increase there can be a big difference as the ps3 GPU was only 50% more powerful anyway it wasn't like it was 100% more and do you really think MS would waste time and money if it wouldn't make a difference?

Beside all that fanboy cr*p both systems have a low end GPU and pretty much the exact same 8 core table processor. The whole argument between fanboys is pointless as a tu*d will always be a tu*d even if its 50% more powerful.

If you add 50% more horse power to a Toyota Prius you still have a tu*d. If you overclock a Intel Pentium processor by 50% you still have a tu*d, a slightly better tu*d but still a tu*d.

My whole point is you fanboys go on and on about specs as if one system completely destroy the other and somewhere in your minds you all actually believe that(Mostly Sony fans) when its just not true the difference between both systems are laughable.

quenomamen1714d ago

I like how you just downplayed a 50% power advantage like it was nothing, lol. Go modify your car, cellphone, PC whatever so it has 50% less power then come back here talking about how its pointless.

Kryptix1714d ago (Edited 1714d ago )

GDDR5 is a quad core while GDDR3 has only 2 cores. This means that the PS4's memory reading power is double of the Xbox One's. And you're wrong about how the GPU is the only thing that matters. With a higher bandwidth, the PS4 will be able to run games at higher frames per second using the GPU's full power better than the Xbox One. It's what some developers have been talking about for a while. If Xbox One wants to run games at 60 frames, they have to tweak it, decrease graphical power for smoother frames per second. So at the end, the PS4 is going have smoother, better looking games.

NeoTribe1714d ago

Ps4 has a 50 percent power gap. Thats not small. Sony is also releasing a hardcore game console. Microsoft is still trying to figure out what the hell theres is for. Now there trying to promote it for smal businesses to do conference calls on lol. The system is a joke and ia doing horribly. There preorder sales represent the faith people have in it.

Benchm4rk1714d ago

Its gddr5 ram not ddr5. There is a difference

HammockGames1714d ago


GDDR5 = real right now (any modern PC GPU).

DDR5 = will be sweet to have someday (... after DDR4 has come and gone, of course :0)

aquamala1713d ago

yep there's no DDR5 specs, GDDR5 is based on DDR3 tech, DDR4 is coming soon on PCs.

bootsielon1713d ago

GDDR5 is not based on DDR3, ignoramus.

FamilyGuy1714d ago

This is odd, a few weeks ago the rumor was that they were underclocking to lower the heat. :/

CaptainFaisal1714d ago

They should just change the GPU make it easier for them ( i know it costs millions of $ and will make a delay but it will make the console better even if sony has a year advantage over x1 )

Heartnet1714d ago

So they could get such a lil power for 1 year wait and millions of lost millions of sales on top of that?

Way to double the losses of the X1 if they did that xD

GodGinrai1713d ago


If I was running MS thats what I would do. Delay it till Q2 2014 and drop a better Gpu in it.bad tech choices are what put them in this scenario. and once they launch it will be too late . they could delay and upgrade while milking the X360 for one more holiday on the games front while keeping the x1 in the public eye.

I dont think they are ballsy enough to do that though.

DarkHeroZX1713d ago

@The realness

Yeah but the down side with delaying is not only would they have to try and strike up a deal with AMD and pay out more money but a change in the GPU could potentially cause them to have to do a system redesign which could push the X1 back as far as 2015. Also in going back and changing things like that you are risking the faith in your consumers. They've already lost faith with many with the DRM policies and even a reversal didn't save their image. Then MS tried to sell us the notion that more powerful hardware didn't matter because cloud would make that gap irrelevant. I think they need to just leave the Xbox alone and do their own thing. All the wishy-washy stuff doesn't help their case.

Benchm4rk1713d ago

Not too mention the games already developed for the current specs. Don't thing developers would be too happy if MS decide to change there GPU causing them to redo all there hard work and get the games running on the new machine

+ Show (1) more replyLast reply 1713d ago
Mounce1714d ago (Edited 1714d ago )

So, we're looking at a similar 360 hardware failure rate and;

you could say Microsofts making it worse with the overclocking.....

*puts on shades*

being left in the Clouds.


Heartnet1714d ago

Where have u gotton the % of failed X1?

Far as i know nobody X1 has RROD yet.... so far they have a 100% un failure rate as the console is not out!