40°

The Famicom's Creator Reflects On 30 Years Of 8-Bit Bliss

Polygon: ''The Nintendo Entertainment System was released in 1985, but its Japanese counterpart, the Nintendo Family Computer, or Famicom for short, came out July 15, 1983, meaning it'll turn 30 soon. Masayuki Uemura, head of the small hardware staff that created the machine, still can't quite believe it.''

ZBlacktt3940d ago (Edited 3940d ago )

Seems so long ago, lol.

Still own the NES and Zelda was my favorite game of all time on that system.

http://i1199.photobucket.co...

Here's a couple pictures my gf took of me playing Zelda in 1987. She would get so mad at me because I would never stop playing. So she would try and bug me by taking pictures. I have the controller in my hand in both pictures. Playing on a wood box cased 27" RCA tv.

http://i1199.photobucket.co...

http://i1199.photobucket.co...

Respect for the NES lives on today!

http://i1199.photobucket.co...

70°

Nintendo’s Famicom NES system turns 35 years old

One of the most important gaming consoles of all time, the Famicom, was released in Japan 35 years ago today, and Nintendo hasn't looked back since.

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apptrigger.com
strayanalog2110d ago

Whether you feel old by this news or weren't around to enjoy it, it's safe to say we can all agree there's no denying the Famicom's influence. Happy 35th, you wonderful hunk of plastic! And thanks for the memories.

FallenAngel19842110d ago

35 years later you still see some analysts saying consoles are doomed

30°

Gold Famicom Classic Mini Up For Purchase On Amazon Japan

Amazon Japan has started shipping internationally the Gold Famicom Classic Mini, also known as the Famicom Classic Mini: Weekly Shonen Jump 50th Anniversary Edition.

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nintendosoup.com
70°

Takeshi’s Challenge: The Famicom’s Cruel Mistress

"Takeshi’s Challenge, hailed as one of the worst games of all time, is a game released in 1986 for the Famicom system. Developed by Taito Corporation, it was designed by comedian, actor, and film director Beat Takeshi (Takeshi Kitano), who made it very clear that he was “a man who hates video games.” Critically, the reception of the game differed, with some deeming its game design abusive while others praised it for its peculiarity; regardless, it sold 800,000 copies within its lifetime. According to the first episode of the Japanese TV show GameCenter CX, rumor has it that the developers of the game met with Takeshi at a bar, and put as many of his ideas as they could into the game directly; even when he was drunk. Thus, the plot of Takeshi’s Challenge was born."

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controllercrusade.com