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Submitted by Val1s 599d ago | opinion piece

79 Things Games Developers Need to Stop Doing

"Tropes are over-used conventions or plot devices. Analysis of them is common in TV and movies, but in fact tropes are even more prevalent (and damaging) in games than they are in other mediums. Tropes can be a crutch for developers; a cliched element of design that is both lazy and unoriginal. Here are the 79 worst, most commonly occurring tropes in games. If you’re a developer, why not try to avoid these? The result will be a better, more original game!" says CalmDownTom (Culture, Dev, Industry)

mewhy32  +   599d ago
The very first thing is that they need to be programming to take full advantage of all the power of each platform and not developing for the lowest common denominator. My fear is that the xbone will hold games back on the PS4 because instead of taking advantage of the superior PS4 tech they'll instead program for the inferior lowest common denominator xbone. Only in the Sony exclusive will we get the full potential of the PS4's superior tech.
Wintersun616  +   599d ago
Really? I don't completely disagree with you but there's no need to start that debate here, because quite frankly it's pretty much off topic.
KingKevo  +   599d ago
As the other guy said, COMPLETELY off-topic. What sense does that even make dude. Click on the article first, then read it and than make a comment about the article and don't just troll around on here. How do you even have 7 bubbles? You should have one tbh.

On topic: It thought it was a funny read. Off course it's just for entertainment and should not be taken too serious, because games are just games, but it's funny if you compare how things work in games to how things work in real life.
Wenis  +   599d ago
I never understood the hate for red barrels... I like them
s45gr32  +   599d ago
me too
RBlue_Desire  +   599d ago
Was a Long and good read, but you can't really take out most of the stuff like Zombies/aliens/whatever coming out of vents, and stuff.

Also I like that in some games the factor that affect stealth is noise you make rather than crouching.
Its just fun walk slowly back to someone rather than crouch running.
manageri   599d ago | Spam
s45gr32  +   599d ago
I like this list just keep the red barrels, I see monsters /zombies and aliens coming from the floor or roof, or it takes over the main character.
PsycheMax  +   599d ago
Useless list. It lists, along with clear "narrative idiocy", only clichés. "Tutorial crouching and jumping blah blah", that's a game mate, tutorials are NECESSARY for newcomers. Maybe 10-15 items in this list are worth, the rest are TOTALLY useless.
Somebody  +   599d ago
Nice list. Some are trivial, some are good points.

I do agree with the inappropriate ammo placement. Like one of the early missions in Deus Ex : Human Revolutions where your character is infiltrating a factory. There are a lot of cues to give the sense that there are people with family who worked there and yet I keep finding ammo clips and grenades in lockers and drawers (oddly enough no gun at all). It's natural to find ammo and weapons in military bases but not in a civilian place.
Dover8  +   599d ago
Another one to add would be finding items in containers clearly not large enough to hold them. Such as an RPG in a small lockbox.

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