Jonas looks at the past, present and future of Microtransactions and In App Purchases in gaming. How does it affect gamers? Does it work in the studios favour or the gamers?
It doesn't cost me much, personnally. I don't buy items or any in-game stuff. The only few additionnal contents that I bought are quality DLCs or extensions like Undead Nightmare (RDR) or Borderlands' add-ons, and that's about it. It has to be worth the money. I will never EVER contribute to the development of microtransactions. This is evil and ruins the essence of gaming.
The problem is it lowers quality of games, Real depth is taken out for vanity items and pay to win, or easy modes. Like paying $10 to unlock all cars in multiplayer on a racing game, or $1 per character. I remember when the micro-transactions were starting to get bigger *right after this previous generation started to take off* we all joked about having to pay $.25 to air up a ball in madden to play a game. In truth its not to far off from that now with a lot of these silly costs. If you don't pay in a MMO that's "f2p" you end up leveling at 1/5th the speed.
Considering games where you have to pay to progress, I dont care as long as the total cost is somewhat cheaper than buying a game without MicroTransactions.
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