Jed Pressgrove from Fate of the Game says: "This brings me to The Legend of Zelda, a series I did not play on the Wii for a very simple reason: the idea of waggling throughout an epic adventure made me tired before I even tried the game."
Traditional Zelda didn't die... they're bringing back standard controls with Wind Waker HD. But anyway, Twilight Princess left something to be desired. The controls weren't 1:1 like Skyward Sword, so it didn't feel very natural (although admittedly swinging the sword with the Wiimote was pretty cool at first). TP was better on the Gamecube. Skyward Sword was a worthy prequel game and made good use of the motion control.
I reference the Wind Waker remake in the article, pointing out that Nintendo has an opportunity to win me back on Zelda. I'm looking forward to faster sailing, that's for sure.
skyward sword also does not feel natural
l finished SkyWard Sword but l thought the controls where horrible.
couldn't agree more with the article. Never got into the DS versions for the same reason. Don't force "innovation" down our throats. Make it a natural progression. Let gamers choose how they'd like to play.
I absolutely despise this mindset when it comes to games. Games are bound to their design and to compensate for traditional controls over touch controls can compromise the initial design choices. A lot of things wouldn't work and they would need to change the design. Gradually introducing controls just makes it look like tacked on. Yes I would have loved traditional controls in Hour Glass and Spirit Tracks. But I can also see how a lot of things would have been different too. And the article makes no sense, the new 3DS zelda game has traditional control input.
To clarify, the article isn't about the 3DS; it's about the Wii. Perhaps it's the headline that is ultimately confusing. The headline is a reference to the line from "American Pie," the popular Don McClean song about the death of Buddy Holly. He says the death of Buddy Holly was "the day the music died." So the headline here isn't meant to be taken literally - it's just sentimental.
Cant wait for zelda,I mean awesomeness bf4 on ps4 or xbone no thanks ill stick with my wii u for sure, ooo but wait I dont have one, why dont I have one?????? Oooooooo yea because its a heep of shite my oral be toothbrush plays better games and its a toothbrush, work that one out :D
Skyward Sword is one of the best games this gen. And the best motion control game I have played.
There's no such thing as traditional Zelda. See: Zelda II.
I was mainly talking about controlling Link with a traditional controller that you hold with two hands. I also don't think the existence of Zelda II means there is no such thing as "tradition"; after all, the majority of Zelda games are not side-scrollers, and they all recycle themes/items/etc.
Let's see... We've got 2D overhead, 2D sidecsrolling and 3D third-person mechanics, and we've got controller input, motion input and stylus input. So, yes, while the narrative and content of a Zelda game may fit into certain patterns, the overall mechanics and presentation of the games are and have always been very varied.
They spent so much time on Skyward Sword improving motion controls, yet I still find it average to poor. They could have just make options like Treyarch added with COD Wii http://prntscr.com/1enxhp Inbound for "Omg it's CoD, it's not the same thing as Zelda blah blah blah blah blah." Excuse me but aiming with crossbow on Skyward Sword and Twilight Princess was TERRIBLE. Those simple settings, such as basic sensitivity could have made my game experience much better. - A decidated wiimote player
So you complain about the aiming, even though sword play was well implemented...
Yeah, the sword play was kinda okay. Doesn't work at 100% but when it works, it works.
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