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Smash Bros. Evolves: Retooling the Final Smash

GenGAME writes: "Final Smashes have been a bit controversial since their first introduction in Super Smash Bros. Brawl. Some find them to fit in nicely with the frantic, insane style of the game’s take on the fighting genre; others believe they’re too overpowered and rely too much on chance because of their connection to the Smash Ball.

"Final Smashes could use some changes to make them better fit in with a fighting game like Smash Bros. The best way to go is probably to really make them “Final” Smashes unleashed as a last resort."

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legendoflex1109d ago

I actually really like the concept of Final Smashes... but as "comeback" moves you can only use as a kind of "this is it" attack in a tight spot. Smash Balls still favored skilled players too much and were too luck-based to really be fair.

live2play1109d ago

Favored skilled players
Too luck based
...what?

So which is it?

legendoflex1109d ago

Favored skilled players... because you could beat people out of the way

Too luck based, because there's no rhyme or reason to when/where the smash ball appears

princejb1341109d ago

maybe my idea sucks but how about if final smash is given to the player with the least points in the match
they only get 1 final smash thus giving them a chance to catch up

Scrafty3691109d ago

That's actually similar to how it works in Brawl. It's called "pity final smash" and it's based on a five point difference. It can only be turned off by BOTH disabling smash balls and turning the item frequency to none on the item menu.