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Submitted by -Mezzo- 872d ago | opinion piece

The length of a game shouldn’t determine its quality

VB - We all like to get good value when we buy a game. How many times have you brought home a fresh new title and been absolutely frustrated with it, finishing it in just a few stiff, unenjoyable hours? I know that I have fallen victim to this several times in the past, particularly in the days before the Internet and having dozens of reviews within easy reach. With the release of BioShock Infinite earlier this year, I have seen a lot of discussion (again) about the concept of the length of a game directly relating to its value and price. This is a discussion that has always annoyed me and made me feel like writing something in response. (BioShock: Infinite, Culture)

Ashlen  +   872d ago
I disagree.

Length has large impact on the value of a game to me.

When I was deciding if I would spend $60 on Last of Us I only did one search "how long is last of us". When it said about 15 hours I decided to buy it at $60 versus waiting for a price drop. If the reviews had said 6-8 hours I wouldn't have bought it.

I feel like a lot of people would not have felt it a 10 game if it had been 6 hours myself included.
Edward75  +   872d ago
I agree with you Ashlen. Quality of the game as far as fun factor is one thing. Quality as far as worth to purchase is another.
Black-Helghast  +   872d ago
Well I highly disagree with Ashlen. If the game is amazing enough, I couldn't care less about a game's length. I just bought Journey today and I finished it in 2-3 hours. That game is a masterpiece. I felt joy inside of me every single second of me playing it and I'm definitely gonna collect every trophy.
rdgneoz3  +   872d ago
@black. Journey is not a 60 dollar game. Would you want to put down 60 on it for the same 2 to 3 hours of game play? I love it as well , but not for 60.
Veni Vidi Vici  +   872d ago
So you'd pay $60 for Journey then? $20-$30 per hour of fun is a pretty damn expensive form of entertainment. If you want to pay that then go ahead. That's too much for me, IMO. I can find other fun things to do that are MUCH cheaper per hour of entertainment.
Transporter47  +   872d ago
Even if that was the case lets say it lasted 6-8 hours with the kind of multiplayer it has, more then justifies the purchase
ginsunuva  +   872d ago
Replay value?

Length of story =/= length of your playtime.
dboyc310  +   872d ago
Journey says hi =)
Heisenburger  +   872d ago

And how much did you pay for journey?

You really ought to pay attention to what people actually said when you reply to them.

Read it again then come back.


The poster above stated that if The Last of Us wasn't long enough(for THEIR individual standards) then it wouldn't have been worth the sixty clams to him/her.

To which you reply:

Journey says hi(derp).

As if paying significantly less for a significantly shorter but still great game somehow means you are correct.

Explain yourself, please.
Derekvinyard13  +   872d ago
Dude thatgamecompany priced journey at $15, because that's what they felt it was worth. If they were pricing it at 60 bucks don't u think people would be getting ripped off ?
Godlovesgamers  +   871d ago

Value and quality are two different things, so your disagreement is null.
dedicatedtogamers  +   872d ago
Value and quality are tied together.

Okay, sure, if we want to play the semantics game, a 1-hour quality game is still a quality game, but how much would you pay for it?

Plus, "quality" is subjective. "Value" is more or less objective. When it comes to value, you can match up how many modes it has, how much the game costs, how many hours it lasts, how replayable it is, you can look at the graphics, you can watch the gameplay, and then you can come to a rough estimate as to the game's value.

Quality, on the other hand, is a very ephemeral term. It means very different things for different people.
#2 (Edited 872d ago ) | Agree(3) | Disagree(2) | Report | Reply
Derekvinyard13  +   872d ago
I agree with every dam sentence you said, "how much the game costs, how many hours it lasts, how replayable it is, you can look at the graphics, you can watch the gameplay, and then you can come to a rough estimate as to the game's value. " This is exactly what I do when I research a game. I'm not sure if you agree with me personally but around 50-60% of games are not worth the price they are ($60) in my opinion, but then again that's just me.
ShaunCameron  +   871d ago
"Value" is largely subjective. Sorry to burst your bubble.
Galletto3  +   872d ago
On the flip, just because an 8 hour game is artificially padded with thousands of pointless, repetitive side missions, it does not mean you have added quality to the game because it is longer now.
ufo8mycat  +   872d ago
Some games that are short are worth the value, simply due to the amazing gaming experience it delivers. TLOU for example, lets just say it had 6-8 hours of amazing quality instead of 14, I would still buy it simply due to the amazing experience it delivers.

Then you have other games like Borderlands 2 which delivers many many hours (100+) of gameplay which is fun, if you choose to explore True Vault Hunter Mode and Ultimate Vault Hunter mode and CO-OP.

Those 2 games deliver VALUE in different ways

TLOU through sheer quality gameplay/story and an amazing experience

Borderlands 2 through countless hours of fun factor gameplay.

Both GREAT value.
Wni0  +   872d ago
Well when your main draw for replay value is unlocking a 1999 difficulty setting your gonna have a bad time.
AKS  +   872d ago
Hmm, many of my all-time favorite games are of short duration. Gunstar Heroes is around 3 hours long, for example. ICO is maybe 7 hours long. How long was Journey? How about Half-Life 2: Episode 2 (yes, I know it's an expansion/ episode; that doesn't lower it's quality in the least)? I don't care much about duration or quantity. They are fantastic games.

On the other hand, how much improved would Duke Nuke 'Em Forever be if it was 90 hours long? Not at all in my view. Sounds like torture, actually.

I'll take quality over quality any day of the week. It's rare that I even consider quantity as a significant factor. It's cool to have a huge, sprawling world to explore such as in Skyrim, but there are a lot of other types of experiences that don't have that and are still superb.
Koyes  +   872d ago
With Quantity/Quality comes the question of price. £40 on a three hour game with quality is a no buy for me. £15 however and it seems worthy of a purchase
-Gespenst-  +   872d ago
If the length of the game directly reflects a lack of effort on the part of the developers (i.e. a CoD campaign) then yes, yes it does determine quality.

There are short games that are amazing - El Shaddai (not as short as the rest here, but short nonetheless), Journey, Dear Esther, Gravity Bone and Thirty Flights of Loving, Ico.

If a game's going to be short, it has to have a good reason for it. That reason shouldn't be extorting and insulting players by fobbing off some half assed, derivative campaign.
#7 (Edited 872d ago ) | Agree(0) | Disagree(1) | Report | Reply
Indo  +   872d ago
It goes both ways.No Homo. If a game can give a great experience in the given amount of it has then it should be worth the $60, you can always buy a used game and return if you don't get the value you expect. And thats why theirs game reviews to either warn or praise the game you want.
ShaunCameron  +   871d ago
Exactly. People seem to forget that back then games were much shorter and costed pretty much the same as they do now. And I'm very sure the quality of Contra, TMNT, Double Dragon etc weren't determined by length.
francknara6  +   871d ago
Do you look at the lenght of a movie, a series, a book or a manga to determine their quality ?

Lenght is important in terms of buying, not in terms of rating.

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