Developers can try as hard as they like to balance micro-transactions and although it’s proven successful in the past, you can’t please all the people all the time. The very nature of giving one person something and another nothing is going to cause waves, but the success hinges on the developers ability to make a splash and not a tidal wave. Do you think The Elder Scrolls Online free-to-play model is a viable one? Or do you think The Elder Scrolls Online will be pay-to-play? Leave a comment below.