Review: Maximus (DarkZero)

"You can say what you like about graphics being unimportant to the overall quality of a game and say it’s all about the gameplay, but the fact remains that the visuals are the first thing you will judge a game on, and first impressions count for a great deal. The mistake people often make is thinking that ‘graphics’ and ‘art style’ are the same thing. At first glance, I was intrigued by Maximus' art style - disproportional characters, Microsoft Paint-like enemies, and weapons that consist of what some would simply consider to be poor graphics but in actual fact give the game a comedy value; a sense of playfulness to caving zombie heads in with a large blunt object that feels somewhat nostalgic." (DarkZero)

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