The Elder Scrolls has always been a solitary experience. It takes place in a massive world, can task the player with several quests at a time, but the road through Tamriel has always been about isolation. ZeniMax Online Studios is aiming to change that. With The Elder Scrolls Online the studio is hoping to bring that same massive Elder Scrolls experience into a massively multiplayer game. Same world, same lore, but the journey is no longer one taken alone. Originally announced in May 2012, The Elder Scrolls Online is also being developed for the next generation of consoles. The PlayStation 4 and Xbox One will join the PC in hosting the MMO. I had the chance to ask Creative Director Paul Sage a few questions about the development of the game and what it’s like delivering the same experience on a massive scale.