Slant Magazine: "The game occasionally falters as a portable port because of its refusal to use the Vita's technological capabilities for anything other than enhancing things strictly on a superficial level."
So, because they kept the game intact and added beautiful HD graphics and new bonus DLC incoming they crap it because touch screen controls weren't forced upon the end user? This game is a 4.5/5 for me.
wow, all you took was the quoted piece here, read the entire thing and he justifies his score. Its the trolling and hitseeking reviews that bother me, this reviewer defended his score and gave praise where it was due, plus 3/5 is a good score.
Reviewer is an idiot.
This is a great game. Just finished Kisuke's campaign and the boss battles are amazing. 4.5 from me too.
The reviewer seems to have completely forgotten to review the game for how well it does what it tries to do, and instead is lambasting it for all the things it didn't try to do, and for the games that it is not. That counts as a fail in my book. As for myself, 8/10. It's a little on the short side, but there's quite a bit of replay value. The music and graphics are superb, though, and I can't really find any serious gripes to complain about.
Great game as I'm 4 hours into momohimes play through but can anyone tell me how much game time I can expect with both storylines & finishing everything.
From what I remember of the wii version (and supposedly this version is longer with dlc and whatnot) it'll probably take you around 16 hours to get through both campaigns if you don't try to make all the swords.
Took me about 8 hrs for kisuke's story
A 3 out of 5, seriously? This game, for me, is one of the reasons I'm glad I have a Vita. The two most common gripes I come across for the game are, "lifeless backgrounds" and backtracking. Really? Since when are these new concepts to JRPGs? I'd hardly call the backgrounds lifeless; anyone who appreciates fantastic artwork would hardly call the backgrounds lifeless. From wheat stalks swaying in the wind, to rolling waves on a beach. Every background shrieks with life and beauty, and on the Vita's boss OLED screen, it's fantastic. On the topic of backtracking; have these people never played a JRPG before? Backtracking is commonplace in this genre, and reviewers detract points because of it? I'm sorry, that's weak. I don't place a huge stock in my own opinion, but I could not in good conscience give this game any less than a 4.5 out of 5.
Actually his problems are the backtracking one and the repetitive nature of the combat with no depth to it and no real differences between the different characters combat styles. He praised the graphics but was disappointed it had no vita specific additions to the system and no fast travel.
He didn't attack the game or write a dumb review for the sake of getting hits, he gave a good review for a game and justified his score whether we agree or not.
Back tracking is nothing new in a JRPG but is hurts more in side scrolling games like this than the 3d kind.
No depth to the combat? I wonder if he really played it. This probably has more depth than any side-scroller I've ever played. Long and regular swords attack differently not to mention all the different swords have various specials. Blocking, dodging, ground and air combos...ummm... yeah... repetitive. Don't get me wrong, you can put the game on easy mode and roll your face against the vita and probably win. On Chaos mode? No, the game punishes bad play...severely..
I haven't played it yet, just got Persona 4 Golden so it'll have to wait a while(definitely getting it though), so I have no point of reference, but I think it was more of him comparing to other Vanillaware games like odin sphere and upcoming dragon's crown that is where he got the not as deep gameplay system.
Yeah, the backgrounds are some of the most beautiful I've ever seen in a side-scroller. The ocean and wheat fields are absolutely incredible.
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