As games have progressed over the years, they've allowed more freedom in combat and the way the overall game works. Now, one of the best features in games like The Last of Us is its freeworking combat.
"Dishonored actually changes the game’s environment based on whether or not the player chooses to turn the honorable servant Corvo into a blood-spattered death-dealer bent on revenge." Loved seeing the slight changes in the game depending on how violent the player was. The small differences in certain scenarios, which a player could miss if they just rushed through the missions, were really fun/interesting to witness (like the sick soldier being confronted in different ways by his comrades, depending on how you played up to that early point in the game). Of course, some changes were not so slight and I really enjoyed those as well.
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