Epic founder Tim Sweeney has been talking to Next-Gen about the much-anticipated Gears of War 2.
In an interview, due to be published tomorrow here, he said, "The next Gears of War game will have improved physics features and new lighting and rendering features. Work on the engine will continue through the whole engine cycle. There will be major new features we'll be adding two years from now that games just haven't done yet."
Speaking on Unreal Engine 3's future he said, "We can do more with networking to get more players in these games and get more complex physics working. Right now we have fairly complex vehicle interactions, but there's a lot more that can be done there. There's even more that can be done with animation--further extending the integration between the physics and the hardcode animation. We have quite an extensive system for that, but there's a lot of game-specific work that can be done for improving human characters and their interactions with the environment."