Monolith Soft's Working Environment and Development Culture Emerge

Thomas Whitehead - No crunching here.

It's always fascinating to have an insight into development studios. Rather than being fun-lands in the style of Willy Wonka's Chocolate Factory, they're ultimately rows of desks and, in many respects, look like any other office. Of course what's happening is a lot different, as the biggest studios have dozens — occasionally hundreds — of staff working on small pieces of what will eventually become a whole for us to play.

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jc485731984d ago

where's the husband and wife that worked on the xeno series?

TheOneWhoIsTornApart1984d ago

Do you mean where are they in the picture? if so they neither of them or pictured. I hope that they finish the Xenogears saga one day since we still don't have that mysterious 6th episode yet.

TVippy1984d ago

Probably the best dev around. I hope they didn't say the things they did against the barrel of a gun.

cleft51984d ago

It's really great to hear about a company with a great working environment. The fact that this is only a team of 30 and they made Xenoblade Chronicles is truly amazing. Really goes to show that making a great game isn't about having a large studio with hundreds of people working at it, looking at you Capcom with Resident Evil 6. But rather a sufficient number of really talented individuals that actually love their job.

Blacklash931981d ago (Edited 1981d ago )

Agreed. What a talented team. I'm shocked to hear the team size is so modest, given the very impressive work they did with Xenoblade Chronicles even with the Wii hardware.

And yeah, it really puts perspective into game development. These guys can make a vastly superior game with just some dozen members than most AAA devs. I know Ubisoft has teams consisting of hundreds of people, yet these guys made a game of comparable size and immeasurable more depth than the Assassin's Creed games. It only helps that Xenoblade is much better designed and rewarding than those titles.

This should be a message to the industry. Bigger teams and budgets do not equal better games. We need developers with good priorities and passion.

By the way, this is a new Kyoto branch of Monolith and not the overall studio. The headquarters is 75 persons. The point still stands though. This is compared to the 300+ staff teams AAA development has been using the past several years.