Both the Xbox One and Playstation 4 brag about having cloud technology and power behind their systems. Are both of these clouds the same? Or does one system have an advantage?
There you have it folks MS has beenworking on the cloud infrastructure since 2009 . Infrastructure is there for all developers to use. MS and Samsung collaborated to build the worlds fastest most efficient cloud server.
Both parties are using cloud for different purposes Microsoft's cloud (Azure) is for in-game computing and dedicated servers, while Sony's cloud (Gaikai) is dedicated for streaming PS1, PS2, PS3 games. But I don't think Sony just using Gaikai for that purpose.. after all, it's a million dollars thing
A lot of folks on this site don't want to accept this and keep denying it. Look at that Watch Dogs article for example when a producer said Xbox one's cloud makes its city more diverse, it's like he was speaking in a different language to them.
I thought it was only PS3 games... Not PS1, PS2 and PS3... Yeah, I'm like 95% psoitive it's only PS3 games... :/
From what I read about them this is what they do: Microsoft's cloud (Azure) is for storing data and for developing programs (ie games) and the service is on virtual servers (for the public it is anyway) PlayStation's cloud ( Gaikai) is just used for streaming (for now)
@george that article was fake lol....
@JustPlay4 While Gaikai was all about streaming that doesn't mean that's all they will use it for. Cloud computing is just remote servers providing computing and storage resources. That's all it is, there is no magic despite what marketing crap get's attached to the term "cloud computing". But what cloud computing can for gaming is still limited due to latency and bandwith issues.
@georgeenoob Deny what? We dont even know what they mean when they say diverse...wtf does 'diverse' even mean? Why the hell is microsoft having a hard time time explainging this cloud shit? Typical PR junk talk and idiouts falling for it.
People seem to forget that you must have an internet connection in order to access said cloud. If you don't have an internet connection, or have bandwidth limits in place, or don't have access to the internet then you are pretty much fucked. If you are wondering why there are so many disagrees it is because developers are taking more and more short cuts on the Xbox when it comes down to ease of use and availability. Again PS4 is the better overall choice because they don't need an internet connection to have "the best experience." The cloud the cloud THE GOD AWFUL F ING CLOUD! All of these little Xbox fanboys salivating over an online life support system that needs to be used with every single game in order to compete with the PlayStation 4. I remember back just last gen where consoles did not need life support in order to produce better games. They were patches. Two generations ago we didn't even need patches. If games had a terrible glitch in them it was too far too few. Now that this stupid cloud crap surfaced it only means Microsoft has complete control over your system. You guys keep fighting for the stupid cloud to find that the next Xbox won't even have a CPU or a you in it what so ever. It will be a required always online, always connected pos internet console that is only sold in areas with online access. Sorry but the cloud can go get sucked into a space vacuum. At least Sony is using it for older games as a means to give old games a chance.
@Kanzes Your exactly right, the PS4 cloud service will be used for more then just PS3 game streaming http://www.cloudtweaks.com/... http://www.shacknews.com/ar...
Now that the PS4 outdoes the X1 in most points the cloud seems like the last straw MS supporters are holding onto lol Since I'm playing offline most of the time and with that cloud thing you have to have a stable internet connection permanently (which is NOT guaranteed even in the large city I live) I couldn't care less. The whole concept of an always-online console was introduced way to early imo. The USA may be ready for it, but the world clearly is not.
When both of these systems come out gamers will notice right away the differences. From how fast and seamless it is to navigate, to how fast you will download items. On the games we will also see it right away with games like Forza 5 and how that computing power within the cloud will monitor your driving habits and be able to use that data in online races. You will also notice the how low latency will be playing with other people around the world on the Xbox One. Microsoft will be ready day one. Sony on the other hand will be rolling out things like Gaikai well into 2014 and beyond. They are not ready just like they weren't ready with PSN for the PS3. We are talking about a company with a net worth of over 285 billion dollars compared to a company worth 20 billion. This cloud technology will be used with Windows as well, not just gaming. What Sony have invested in cloud technology and Gaikai pales in comparison. This is a reason why Sony is now charging for online gaming on the PS4. They need money to re-invest and make their online services better and faster around the globe. We already see it downloading items on the PS3 compared to the Xbox 360. On average things are just smoother and faster on the Xbox 360. But no, let's listen to people here on the forums. The experts. Those who think every year Call of Duty will sell poorly. That the Playstation Vita will be a huge success. A site dominated by Playstation fans. Good luck getting a unbiased view of Microsoft's cloud technology. You see, the way it works around here is the majority will shoot anything down that may have an advantage over Sony. That's what leads to unhealthy debates. You get people who will disagree even if they don't even know what's going on because they are brainwashed to do so all for the sake of promoting their preferred system/company. Then you get the real die-hards who write blogs every day speaking venom towards the competition. They are threatened by Microsoft and they should be. You think a few trolls with nothing but time on their hands is going to have any impact? Microsoft isn't messing around. They have invested billions of dollars and have the power and influence to make sure the Xbox One is a success. They marketed Kinect to success and that device didn't even work that well. From all indications the Xbox One is next gen and Kinect 2 blows the doors off the original. They also have the games regardless of what trolls around here say. Most of the very vocal people around here against the Xbox One have been playing this trolling game for years. Most times they are also the biggest Sony supporters. Coincidence? I think not. Ask yourself this, why are those who are Sony fanboys also the same people with the most hate and voice their opinions the most against the Xbox brand? I've never seen this much hostility from Nintendo fans and Xbox fans. Why is that? Why are Sony fanboys so vocal and with so much hostility? But like I said, don't listen to all of these developers like Insomniac and Respawn about cloud computing on the Xbox One. Nope, let's listen to those other folks here who won't say anything good about the Xbox brand. They know best. Now watch the disagrees fly away.
@Mike Myers All that money yet MS still ends up last in every console generation. Tsk tsk. And no, its not just this site. The fact that PS4 is massacring One in every pre-order option, every poll, and just overall says a lot. I don-t know why you're such a fanboy for Xbox One. Cloud doesn't do shiiiit. @Georgenoob Man living up to your name as always. That WatchDogs article was about how Xbox One had a more diverse city than 360 and PS3 genius. They said the EXACT same thing in another interview for PS4 you ******* fanboy.
@itswinter watch the ps4 reveal when david perry gets on stage and talks about streaming games he says ps1, ps2 and ps3 games. Dominic Guay has been misrepresented his comments where about next gen vs. current gen. http://www.eurogamer.net/ar... pretty much states why what ms claims about the cloud is not correct. sony has said they will have dedicated servers if your just going to believe what ms tells you might as well just believe what sony say. and finally ms Azure cloud is used by companies for off site storage and processing which they pay ms for. so only some of it will be given to gaming.
Ummm did you watch the PS4 reveal... Gaikai's Cloud Network infrastructure powers the Entire Online gaming experience of the PS4... The launch of Streaming PS3 titles to PS4 and Vita is just a feature launching in 2014. Sorry to break it to you, but Cloud computing feature are featured throughout games already running on the PS4... No Azure needed... Gaikai technology on the PS4 isn't limited to streaming games. There is a reason Gaikai is far more successful and labeled as powerful and fastest in the industry. Remote access to your game, placing items and even letting your friends take over if you have a tough spot you can't pass all remotely is confirmed Day one and that's all trumpeting the cloud. Again, Battlefield 4, Destiny, Watch_Dogs Driveclub, Killzone:Shadow Fall all use The Cloud on the PS4 for handling remote calculations for processing in game. The difference here is One console isn't underpowered in raw power so the need and dependancy to use features mitigated to the internet is just not priority. When your Hardware can do all the heavy lifting and still have strength to tackle other heavy things the need to "Use the cloud" becomes an after thought. http://www.shacknews.com/ar... http://www.cloudtweaks.com/...
This is truly one of those times in life where size really does matter. "Microsoft Corp. (MSFT)’s Windows Azure software and related programs have surpassed $1 billion in annual sales for the first time, a sign of progress in the effort to challenge Amazon.com Inc. (AMZN) in cloud computing." http://mobile.bloomberg.com...
@ MikeMyers MS net worth is only 69.96 Billion. http://www.celebritynetwort...
@HammadTheBeast, Here is a comment of his about a year and a half ago, "The Xbox 720 is just now using Blu-Ray which the Ps3 has had for the past 6 years... who's behind? Half of the Xbox 360 sales are from 2nd consoles people buy to replace RROD victims. The PS3 has much better tech and games Tell me one Xbox 360 game, not a shooter, that has redefined a genre. Yeah shut up. And here comes Twisted Metal and Starhawk, and The Last of Us and many more. While you sit there and hope that there may be a "Halo 4" to help you feel better." http://n4g.com/news/927422/... @Sevir, Here is a reply from him about a year and a half ago too, "WOW!!!!! Kinect Rush, Kinect Starwars and Kinect, Fable the journey- 3 kinect games and one hardcore!? LOL thats such a killer line up of games!/S outside Halo 4, nothing else on that list is even laughable. If kotaku can get hyped after seeing that meager list then just imagine how they feel about the PS3 list! The Vita alone next year has more exclusives than the 360 LOL!!!" http://n4g.com/news/909070/... This is what I'm talking about. Playstation fans being the most vocal on a site that is heavily biased towards the Playastation brand. A site where the Xbox forums, the Wii and Wii U forums, the handheld forums and the PC forums don't add up to the activity of just the PS3 forums. Why is that? Can anyone here explain that? Can anyone here explain how a system that has sold less than 80 million systems have such a dedicated fanbase that trumps all of those combines that is in the hundreds of millions? The answer is simple, Playstation fans are the most rampant on forums, the most vocal and the most hostile. I'm not talking about regular fans like myself who have supported Sony game platforms since their first PSOne. A system I bought the first day it went on sale at the Sony store. No, I'm talking about the fanboys. The ones who seem to be the most radical group of fanboys out there. The ones who seem to have the most hatred towards the competition. Those with this elitist attitude who are actually fragile gamers who are threatened by that competition. Those who continually say vile things, write blogs. You would think that since Sony has done so well they would the the happiest group out there. They would be the most satisfied. Apparently not. But hey, let's listen to these guys. They know what's best. They know how the Xbox One will play online. They know the cloud is just a marketing ploy. They know that system is all about movies and not really a gaming platform anyways. Good luck with that.
In Sony We Trust
Funny how Sony fans forget OnLive. Is it Selective memory, or denial?
Xbone fanboys hiding in the clouds. PS4 has every advantage over Xbone, so the Xbox fanboys turn to the unproven cloud pr bs. They can't argue sales, hardware, games or even the controller anymore, so now it's all about teh cloudz. Lol, Xbox fanboys continue giving me laughs.
lol, agreed. Lets not base our decisions on the words of industry professionals, features, investments, services, or games. No, lets make our appraisal based on internet polls and pre-order numbers. That will make us feel better! :D As usual, Xbox Live is pushing the boundaries of online console gaming, and PSN is playing catch-up.
yeah ur right sony's cloud is about a 350 million dollar thing, microsoft's cloud is about a 9 billion dollar thing and counting to put things into perspective
@Mike Myers I don't know about "regular fan", I mean to sit there and look through 2 peoples comment history just to make a reply to justify your fanboy comments? You can't tell me that's not going a little hard lol Besides the game part of HammadTheBeast comment...it's fact. The Xboxone now has Bluray which PS3 already has, so they are indeed catching up. We all know the RROD fiasco added to the 360 sales, not saying by a huge amount(but it's still fact). I just would love to know what you're basing how "fast and seamless" things will be on? You must have both the PS4 and Xboxone and several games. Before calling out other people...I think you should check yourself! Try not to paint yourself out as a "regular fan", as far as I'm concerned you're just as bad if not worse than the "Playstation fans".
Which is better because that opens up the door of backwards compatibility.
This argument is obsolete. http://www.polygon.com/2013... Both can do cloud computing. End of discussion.
@cryofsilence Lol... yeah. And both consoles can also render 3d graphics... I guess that's the end of that discussion, too? The double standard is laughable.
@thehitman lol Not only was the article fake but even georgee spun something new to what Ubisoft said. Ubisoft has not stated anything about the cloud yet. Shows how much Xbox One fanboys are in denial. lo
I sure hope Gaikai can do dedicated servers too. Peer to peer needs to die a horrible death.
I don't know how to explain this any clearer than I have. As far as gaming graphics go Gaikai is the superior service, at least for now. The purpose of Gaikai was to allow PC games to be played on any device by running the games on powerful PC's and streamed through servers to other devices at playable framerates. Gaikai can reliably use PC's with AMD 8350 CPU's, 7990 GPU's, and 32GB of RAM and stream games on ultra settings 1080p 60fps to any devices PlayStation certified. Nothing Azure has can compare with that at this point of time. The advantages Azure is looking for is always on, and always changing worlds where random events can happen, and background equations for effects, physics, and lighting can be stored in the cloud. It's great in theory, but graphically the Gaikai setup is vastly superior until Internet speeds are significantly faster nation and world-wide. Dynamic worlds and events are the best thing going for Azure, but again it's not that much of a improvement since both consoles are capable of background downloading even while gaming, so it doesn't really give that much of an edge besides the X1 potentially having events spawn as soon as the developer uploads it, vs. the PS4 having to wait until the download in the background finishes (anywhere from a couple of minutes to a day depending on how large the file is or when the update occurs). Azure has potential, but it's not anywhere near where it needs to be right now. Gaikai; however, has had years of development as well and as far as tradional gaming goes, it is vastly ahead of Azure and the better service to today's games. Azure still needs years of work, before it can do any of the things MS wants, and Sony needs to get mighty PC's ($1,500 - $3,000 each) up to run Gaikai the way it needs to be (which is the easier task). But both services needs better Internet to function to their peak performance, Gaikai just needs less.
If you check Gaikai's history, you will find that they have been building up their infrastructure since 2008, and they are using Nvidia Grid tech. You will also find that at least until last year when Sony purchased Gaikai, that EA, Samsung, and Ubisoft was working with them at first. Which is why I find it funny that MS is now getting all the credit as if they started this trend. The fact that MS has to tout cloud gaming as a boost to the Xbone's power this early in the gen is a bad sign. For just as Xbone will benefit from server computing, so can the PS4. So while Sony isn't focused on marketing this fact now, we can be sure they are already working on it... in fact that might be why they purchased Gaikai last year when they did. Hmmm To be honest, Sony's purchase of Gaikai will prove to be the biggest move they have made this gen that will have the greatest impact on how the next gen ends. Gaikai's tech will allow Sony to be able to stream entire games from cloud servers... ENTIRE GAMES!!! By the end of the next gen, I'm sure the internet infrastructure and video encoding will allow 1080p 60fps AAA PS4 games to be streamed entirely from the cloud with the console acting mainly as a video decoder. Especially since Sony appears to be starting to trend in that direction with PS1-PS3 games starting next year. I will admit I could be wrong, but when reviewing history instead of marketing, I find that Sony has and will continue to have the advantage when it comes cloud gaming next gen. Related References: http://www.gaikai.com/histo... http://en.wikipedia.org/wik... http://www.nvidia.com/conte...
GAIKAI didn't start it either and no one makes it seem like MicroSoft started it. I loved GAIKAI 's demos though... They said no lag, but I did lag a bit sometimes and it didn't always look as good as possible, but I think it's my computers fault. It really kind of sucks. I only heard the PS4 will be able to stream PS3 games... Now I'm confused. Anyways, I used to play GAIKAI demos when I was bored, and it was pretty fun. c: Then SONY bought them. It's cool. I don't care that the PS4 has it but I only wish they bring back the demos. Also the ONE's Cloud is for extra things that wont be able to be done on other platforms. At least that's what Ubisoft said when talking about Watch Dogs. Btw, games like TitanFall and Forza 5 are only scratching the surface. It took what like 8 years for current gen consoles graphics to get maxed out. I can't imagine what the ONE will do 8 years later. I also want to know what the PS4's cloud will do later. It apparently wont be like the ONE's but I still wonder. So basically what I'm saying is, the ONE's Cloud isn't just for small things. So SONY wont really have an advantage. Btw, MicroSoft has said the specs and many other things could change. There is lots that can happen in 6 months. :D
Not to put too fine a point on this.. But how is a streaming service anyway comparable to cloud computing and dedicated servers? 2 completely different services..
@ChozenWoan "The fact that MS has to tout cloud gaming as a boost to the Xbone's power this early in the gen is a bad sign." So it's a bad sign that developers have access to the cloud prior to launch and MS have their online infrastructure ready?.....why? This only shows that MS are years ahead of Sony in regards to cloud / online infrastructure. "So while Sony isn't focused on marketing this fact now, we can be sure they are already working on it... in fact that might be why they purchased Gaikai last year when they did. Hmmm" So Gaikai no being available at launch and only launching in 2014 in the US is a good thing? When will the rest of the world get gaikai? "Which is why I find it funny that MS is now getting all the credit as if they started this trend." Sony bought Gaikai for $380 million.....? MS invested and created Azure.....They also invested around 8 billion dollars in 2011 on cloud tech.....XB1 having access to a part of this network is a great asset to the console... I have no doubt that PS4 will be great....and i'll be getting one.....but XB1 will have a better online service.....
Really? I will try to keep it short: * MS spends 25 times the purchase cost of Gakai annually on the cloud. Heck they spent almost double on one datacenter in Iowa than what Gakai is worth! * streaming games is very different from cloud computing * look at the coverage map of Gakai and it is pretty damning with huge gaps everywhere. * the bandwidth required for Gakai means a very small section of users is able to use it. Remember OnLive? The two latter points alone means you are considerably limited access to this service at a high quality rate. The cost and scale of all this means, Sony only has option if they are to replicate it, and that is to partner with Google or Amazon. Smaller players like Rackspace isn't going to cut it. However, MS can offer this at cost if they had to, Sony cannot, because their partners will require profit! To top this off, MS has the software infrastructure built. Nothing indicates Sony is in this space, unless you think Gakai is the same as cloud computing, which we already know, NOT THE SAME! I could go on, but this is already to long.
@nukeitall Despite all of Microsofts spending they still typically rank down in the 8-10 range of most list of top cloud computing services. So there are plenty of cloud service providers that are bigger than Microsoft should Sony decide they need to use cloud computing. And yes Gaikai is cloud computing. Cloud computing is just running code on remote compute resouces and sending the data back to the users. In the case of Gaikai that data is a video stream. The fact that it's a video stream doesn't negate the fact that it's still cloud computing. It just takes more data because it's video, it's still cloud computing.
@kneon: " Despite all of Microsofts spending they still typically rank down in the 8-10 range of most list of top cloud computing services." Wrong! For the comparison to be valid, it has to be suitable. For instance, Akamai is a huge cloud company. In fact, their network is among the best covering the largest swaths of land. Why? They are in the content delivery business, meaning they accerelate content to you faster than almost anyone else. However, they would not be able to provide you cloud computing resources. For that, you have to look at PaaS providers, and even within that space, there are subcategories and then there aren't that many left with the correct scale, because it is damn expensive to have a datawarehouse if you don't have enough customers! Point being, MS is the only one really best suited for this as Xbox business and Azure is owned by the same company. Sony could do it, it would just cost them and their developers far more and it likely wouldn't be close to as good. because of the software infrastructure. "Cloud computing is just running code on remote compute resouces and sending the data back to the users. In the case of Gaikai that data is a video stream. The fact that it's a video stream doesn't negate the fact that it's still cloud computing. It just takes more data because it's video, it's still cloud computing." Which is why you are completely missing the point, being hung up on defending Sony. Gakai doesn't provision computing resources to developers. If I wanted massive servers do to computation, can I with Gakai? The answer is no, because Gakai is really closer to a SaaS if anything. It system is setup to stream video with fixed and consistent resources i.e. a particular game running. It has specialized hardware for this. It isn't distributed computing which is what we are talking about here. Technically speaking having a small datawarehouse with 10 computers could be considered a cloud, but it doesn't mean it is suitable. So as I said, there aren't many providers that can pull this off for Sony. Rackspace whom is technically small, and Amazon which is the biggest elephant in the room (bigger than MS at the moment). However, whoever Sony picks, they will run into the same problem, cost and then the software infrastructure. Partners want profit first!
Lol Xbox Cloud is many times faster and bigger than gaikai. XCloud is top of the line and growing. Microsoft invested 8 billion in one year, we are talking future tech that is ready to go right now.
"But how is a streaming service anyway comparable to cloud computing and dedicated servers? 2 completely different services.." How are they different? Streaming a game running on a cloud that does all of the computing so your console doesn't have to is essentially the same thing. What if the computer running the game is MUCH more powerful than the PS4 and your console is just decoding the video. Think before you talk.
I say just wait, all will be proven or dis proven with time, micro is on record saying the cloud can benefit xbone with cpu calculations, I believe them, I don't have any reason not to, sony never said (at least to my knowledge) that the cloud can do cpu calculations or make their system x amount times more powerful. just let time prove these billion dollar companies right or wrong.
itswinter - "Btw, MicroSoft has said the specs and many other things could change. There is lots that can happen in 6 months" Wow, some people really are this crazy? Developers are making games for Xbox One as we speak. MS will not be changing the specs between now and launch.
I couldn't agree more, and has me even more baffled, as to why Microsoft is trying to tout the cloud, so early into integration.
All of this arguing about "cloud" computing is just going in circles.. I have spent about hours doing research on cloud computing and more specifically Microsoft's Azure network. No where in any of my research was there any mention of Calculations or any of the processing that a lot of people seem to believe Azure is capable of.. In fact a PDF document I downloaded directly from Microsoft only seems to indicate that Azure is meant for web hosting, encoding, and storage... In Microsoft's own language it spells out that most of it is "virtual" They only have a handful of LARGE purpose built datacenters. This notion that they have 300,000 physical servers seems very far fetched. More then likely that number is a target for "virtual assets" that can be allocated on the fly... I fail to see how any of this benefits gaming outside of scalable dedicated servers depending on game traffic, content streaming/encoding, and data storage..
@Pixel_Enemy: "How are they different? Streaming a game running on a cloud that does all of the computing so your console doesn't have to is essentially the same thing. What if the computer running the game is MUCH more powerful than the PS4 and your console is just decoding the video. Think before you talk." It is the type of load and how the datawarehouse is geared towards. First of all, Gakai partnering with Nvidia to install specialized hardware to screen grab, encode and stream the game. It is specialized hardware for a specific purpose. This means it won't be efficient or even cost-effective for the cloud stuff MS is doing. The flip side is, MS with Azure doesn't do what Gakai does without a similar approach. There has been plenty of information released about Gakai and it's setup courtesy of nvidia. OnLive does a similar thing, but with software approach instead of hardware. This means it would be better suited for Azure, but still specialized hardware is still required. Before one tells others to think, oneself has to first. Otherwise you risk looking like an immature idiot. @moper: "No where in any of my research was there any mention of Calculations or any of the processing that a lot of people seem to believe Azure is capable of.." What do you think those "web hosting, encoding, and storage" that you mentions runs on? They are general purpose servers with virtual machines, which is exactly what you need for this type of load. "In fact a PDF document I downloaded directly from Microsoft only seems to indicate that Azure is meant for web hosting, encoding, and storage... In Microsoft's own language it spells out that most of it is "virtual" They only have a handful of LARGE purpose built datacenters. MS Azure is one of the biggest players in cloud and rivals Google, and Amazon in size. Even Amazon only has two handful of dataservers placed strategically around the world. They are placed geographically close to you, but the placement is relative to where the internet backbone is. For instance, Europe and US is separated, because there is an underwater able connecting the two continents. In the US, Amazon has California, Chichago and I believe New York. For the cloud to be useful to developers, there has to be software infrastructure built. Since this isn't for general companies to use, like their Azure stuff, of course you aren't going to find information about it. This is also in it's infancy, meaning for competitive reasons they want to limit access. If you were a large enough developer, you would be clued in. "I fail to see how any of this benefits gaming outside of scalable dedicated servers depending on game traffic, content streaming/encoding, and data storage.." These servers are excellent for AI, physics, data mining and analysis on demand. They are obviously not to render graphics. The importance here isn't just the warehouse, it is the software infrastructure. That most devs don't have resources to build. However, this opens up possibilities like rendering the in game experience based on real world data. Imagine turning on Forza 5 (or in your case GT7) and while lapping around the track, the game renders the weather identical to the current weather at the real world track. What if the AI learned from real drivers on the track continuously. This is a very exciting time to be a gamer, because games aren't about more graphics and more stuff on screen anymore. Kinect for new game experiences and cloud computing for new possibilities is new frontier. It is now about "new" experiences, not just "more".
@Nuke So when did 8 gigs of ram become insufficient to be able to handle that kind of processing? Both the PS3 and 360 had 512 of shared Ram and both systems had games that blurred the line of what we thought was possible in games.. With all of this background processing power that the new systems are supposedly capable of why wouldn't the Ps4, for example be able to go online find weather forecasts and updates take that info and render real time weather in game? GT5 already has dynamic weather on the PS3 so with the vastly greater amount of processing power on tap with the PS4 it seems very likely that real time weather is only a matter of the developers implementing it. I'm sorry but until I see physical proof that the cloud does what Microsoft claims I will remain skeptical. Microsoft has been guilty of overhyping and under delivering more often than not. Ohh by the way hasn't it been confirmed that Forza 5 doesn't have dynamic weather at all?
Largest cloud is Google's. Fastest cloud is Gaikai's. That's according to the 2013 Guinness Book of World Records. Both Microsoft and Sony will be using the cloud this generation, but it won't be for computation.
Largest cloud is Amazon, Azure is the second biggest, your information is wrong. And Clouds cannot be described in speed, only in size, when it comes to cloud tech, the bigger, the better, as bigger clouds have more calculation capabilities. And your again wrong about the clouds not using for computing, computing is exactly what Azure is for, its not a streaming service, its a computing service, unlike Gaikai.
Actually Gaikai is in the 2013 Guinness Book Of World Records for the most widespread cloud gaming network. They are spread around the world but spread very thinly because they have less than 9,000 servers.The Azure cloud has over 300,000 servers. Microsoft is just working to get more servers spread to remote places in the middle of nowhere. Plus Gaikai's servers are used for streaming whereas Microsoft Azure servers will be used for computation. Supposedly the Azure cloud will have more computation than there was in the whole world combined in 1999.
@Fox completely not really true. There are a lot of factors in determining the capabilities of the "cloud". You cant just say one cloud is bigger than the other so its better. A cloud is nothing more than a marketing term for an old concept of clusters of computers that make up servers. 1 Server can easily be as powerful as 3 and vice versa. A server of computers can be used for ANYTHING streaming, computation, anything a computer has the ability to do. If MS wanted to stream games across their cloud system they could and if Sony wanted to use their cloud system for computation they could. Also using cloud for computation during live gameplay seems like a gimmick at best unless proven otherwise as latency will always hold back the actions and response. Dedicated servers and streaming seem to be the only true benefit out of servers of today.
Not true, clouds are not the same as computer clusters. Thats like saying a WAN is nothing more then a marketing term for a LAN. And a cloud is a WAN, while a cluster of dedicated servers is a LAN. The difference between the two is the WANS are asynchronous and non administrated (they are soft and hardware controlled), while LANS are directly administrated and locally set up. Another important difference is the function of a cloud is that it can be used from anywhere, granted you have a good enough connection to it. A LAN however is designed to be used over a limited distance. Also i am getting sick of explaining what a cloud is compared to a Local network. And Sony cannot do it as Gakai its setup and software is not designed to be more then just a streaming service. Sony would have to do a massive investment to mimic Azure its capabilities. And your claim that streaming and dedicated servers are the only true benefit is wrong, as current day technology allows asynchronous network managing a lot better then in the old days. The reason why cloud is getting big now, is because the global connections are getting fast enough, omitting the need of dedicated servers locally. Because running your own servers is a lot more expensive then simply renting some cloud resources.
@Foxgod If you're tired of explaining cloud then perhaps you should stop since you don't know what you are talking about.
@ Fox Cloud computing is a colloquial expression used to describe a variety of different computing concepts that involve a large number of computers that are connected through a real-time communication network (typically the Internet). Cloud computing is a jargon term without a commonly accepted non-ambiguous scientific or technical definition. In science, cloud computing is a synonym for distributed computing over a network and means the ability to run a program on many connected computers at the same time. The popularity of the term can be attributed to its use in marketing to sell hosted services in the sense of application service provisioning that run client server software on a remote location. (Source from wiki and not just random information coming from my ass) You obviously have no idea what your talking about and comparing Wide Area Networks to Local Area Network to Cloud is like comparing apples and oranges. You can have a cloud located on a LAN and a WAN so I dont see your point? Clouds are EXACTLY just that computers/virtual machines that can be accessed from anywhere mainly the internet or some sort of network. If I wanted to build my own cloud from home I can and access it anywhere and have it do anything I want it to do (stream, access data, compute information). This fall I will finish my bachelors in Computer Information Systems mainly directed in Computer Network Security and Web Architecture so I am sure I know a little more than you do on the matter.
Shhh dont be pro xbox ;)
FrigidDARKNESS 28 disagrees for the truth. You could just punch in "MS cloud" in any search engine and get those facts without even clicking a link. Here I'll make it easy for those 28, and the 200 who follow that are in denial https://www.google.com/#gs_... Sony bought in later when they realized how important it was. I wont be buying ether one, going with PC Wii U.
And how does this translate into making the X1 3 to 10 times as powerful again ?
You guys can compare cloud infrastructures all you want, but it's not the issue. The issue is the user's connection to that infrastructure. Have fun thinking about what won't happen this generation.
Im thinking im ready and so is my connection.. But i see your point.
And furthermore, how many developers are going to spend all of that extra dev time creating cloud-computing portions of games when they JUST received shiny new consoles that will do probably everything they've imagined in the last 7 years?
"And furthermore, how many developers are going to spend all of that extra dev time creating cloud-computing portions of games" -Respawn (Titanfall) "So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too!" http://www.respawn.com/news... -Insomniac (Sunset Overdrive) "Price also added that the console's online cloud structure and horsepower would allow more "hardcore data collection, correlation and translation" that would be tough on current generation consoles. "We are going to be relying on heavy back-end services to churn through the data we get from players to understand what they're telling us and what they're doing in the game." http://www.gamespot.com/new... -Turn 10 (Forza5) "I got that, but I also kind of didn’t, I told Greenwalt. How does that actually work? What happens? This, you see — the essence of how these Xbox One games actually work — has been so frustratingly elusive. What does it feel like to play an Xbox game that’s relying on the cloud?" "He, thankfully, was specific." "The first time you put the game in, it’ll reach out to the cloud and pull down data from other people’s Drivatars. Immediately, you’ll have opponents in the game who are driving in the style of real people. These Drivatars are imbued with the driving personality and tendencies of real people, Greenwalt told me. So if the person tended to take turns a certain way, pass in certain ways, drive off the road a lot… that will be evident in the virtual version of them against which you compete." "The actual data going back and forth from the Xbox One to the cloud isn’t that complex, he told me. What’s complex is the work the computers connected in the cloud will do to crunch players’ driving tendencies. Doing that all outside of the Xbox One frees the console from having to use any muscle figuring it out. Eventually, he said, the cloud computing system will begin to discard older data that used to inform a player’s Drivatar. That’s so that the Drivatar more accurately represents how the player’s driving skills have improved or deteriorated." http://www.kotaku.com.au/20... -Ubisoft (Watch Dogs) “Physics calculations, similarly, aren't dependent on strict timing. The way a tree reacts to weather, it's physics, right?," Guay explained, "It's bending materials. Well, what if I could run that on the cloud? It doesn't need to be fully synced. There are occasions where there will be an advantage, but it's clear in the short term there's plenty of power within the machines." http://www.strategyinformer... -This is just the start....there are many more examples of what cloud can contribute.
Vague stuff, data collection, player-mimicking AI (already exists), and tree physics. Revolutionary. /s
Funny that Respawn has this to say about the cloud, and it's something no one has felt the need to point out here. "Let me explain this simply: when companies talk about their cloud, all they are saying is that they have a huge amount of servers ready to run whatever you need them to run. That’s all." In short, there's nothing inherently special about MS's cloud. It's false to say MS can do it and Sony can't. As I keep saying though, the most important part of the puzzle is the part that's most commonly ignored by the Branch Cloudians, and that is the connection between the user and those servers. The average connection speed available in the biggest gaming market will allow a minuscule amount of data to be processed by the cloud. Even a 50mbps connection will only allow a tiny fraction of data per second, when compared to the internal system of the console. http://www.eurogamer.net/ar...
Very misleading title of this article.
Geesh @Frigid Okay man, lets say its all true and we are wrong. But where does it give this massive boost to graphics etc etc. From what im hearing, its not gonna be that big of a game changer. Nevermind cloud. Xb1 is still underpowered for its price. As I see it you guys are funding their agendas lol. Xb1 is underpowered. Cloud is not gonna turn ddr3 ram into gddr3, cloud is not gonna give extra cu's, tflops or speed up the blu ray drive. Yet have we seen anything that gives it a edge in processing power. Its mainly formassive worlds and A.I. I dont care if Xb1 has better flowing water.
Well for one thing GDDR3 is no longer manufactured you meant GDDR5. DDR3 is slower but more efficient but it is helped out by the esram. The final xbox one specs will be announced at at the end of august or september 23 when all the NDA are lifted or ends. The specs you see now on paper will be much different. The xbox one GPU will be customized from the next generation of AMD/aTI Radeo technology that will be GCN 2.0.
Lol im sorry. Gddr5 then. Yea it might be more efficient... in a pc. But if you do ur research you will find the the way its implemented on the same die the issues aren't the same as in a pc. Information does not have to travel far. As far as actual specs. Same goes for the ps4. Spec are not 100% yet. I doubt that when all specs are laid out. Ps4 will stillhave the advantage. We will see soon. But the issue at hand is the cloud. Its not gonna give a performance boost and if it did, will all developers take advantage of it. Look at the ps3 and the cell. They said it was difficult to develop for. Along with the weaker gpu in the ps3 developers were not taking advantage of it, hence the better performing multiplats. 1st partys on the other hand told a different story. Now if Micro 1st partys take advantage and it proves useful the I will give them props. But as of right now, nothing ground breaking so that why lots are calling bs on that.
FOR THE LOVE OF GOD! Cloud is JUST some bullshit that Microsoft came up with to hide the fact that the PS4 has a 50 percent faster CPU and 20 percent faster ROM! I play on PC and Cloud can only be used to calculate weather or AI Because those calculations dont have to be done every frame! Since COD does not use AI or Weather changes it does not NEED Cloud! To render graphics via cloud is stupid because the Latency and Broadband delays would be too slow! Thats why GPUs Clocks TFLOPS FAST
Your research team has been working hard. However.. Fire them :)
Who titled this article? He didn't mention the PS4 once in the entire video.