1UP writes: "In March 2008, Konami invited 16 lucky game journalists to its corporate retreat in the sleepy mountain village of Nasu, Japan to play through Hideo Kojima's long awaited PlayStation 3 opus, Metal Gear Solid 4: Guns of the Patriots. Given the intense veil of secrecy that has shrouded the game since its announcement in 2005, this remote setting felt weirdly appropriate: We spent our days soldiering through the game at Konami's onsite office (imagine: a Bond villain's lair crossed with a Zen garden, stocked with an endless supply of canned coffee and whipped cream sandwiches) and retired to the adjacent Konami resort hotel (imagine: The Shining's Overlook, but with relaxing volcanic hot springs in lieu of bloody elevators) to eat, sleep, and babble incoherently about the mind-blowing things we'd seen and done.
Four weeks after I watched its credits roll (well, most of them anyway...some things even we weren't allowed to see), MGS4 still occupies a considerable amount of my mindshare. Trust me, there's a tremendous amount of game to process here...and while the chance to pen a carefully controlled preview on its first hour might seem like an excellent opportunity, it almost feels like a disservice to the title Kojima and Co. have produced. This game deserves a thesis, not a moment-by-moment walkthrough of what you'll be experiencing yourself come June 12. So if you're a MGS fan who's already sold on this game, I suggest avoiding any and all media that drops between now and its launch. The surprises it has in store for you simply shouldn't be spoiled. But if you're still teetering on the edge, wondering if MGS4 is truly worth it...keep reading."