Kotaku: "It used to be that you couldn't even mention downloadable content's existence without someone getting upset, or without someone going off on how much of a money-grab scheme it all is. It's an understandable reaction, to some extent—sometimes, a game isn't out yet and already we're talking about the follow-ups? Geez, slow down.
I used to think of DLC in that way—as something that I didn't really want but that I would learn to tolerate. And sure, there's still the occasional questionable DLC that seems to exist solely to squeeze more money out of people, or even flat-out horrible DLC. But after playing The Walking Dead: 400 Days last night, I realized that in the past year or so, DLC stopped being something I dread or, at best, tolerate. DLC transformed into something I look forward to, sometimes more than the next iteration in a game."