Submitted by DoomeDx 477d ago | news

Killzone Shadow Fall - Weapon Customization Confirmed

The biggest functional change, and one that is not limited to the StA-55, is the reintroduction of attachments. We can switch out various sights and optics, secondary weapon attachments, grips, flashlights, silencers – you name it. (Killzone: Shadow Fall, PS4)

mafiahajeri  +   477d ago
Took them a while to give in
xReDeMpTiOnx  +   477d ago
Can't say it will be a bad thing, if its like kz2 then I have confidence in GG because in kz2 weapons were almost perfectly balanced when compared to all other fps.

So I have some confidence that they will balance attachments well.
Adexus  +   477d ago
If it's like KZ3 we're all screwed.
JUDALATION  +   476d ago
Killzone has always had its flaws repetive multiplayer, single note, empty characters in the Singleplayer, lack of customization etc...

But one thing that Killzone has always had was great hit detection and weapon balance. The Overpowered part was the special abilities (especially infiltrator)

I never got shot around a corner or put 80 bullets in an enemy to get a kill. The customization makes the game less stale and adds variety. Now I know that Killzone Shadowfall will be the next great FPS I always felt it could be were it not for the limitations of the PS3!
HammadTheBeast  +   476d ago
KZ3 was BS because of the OP abilities and overreliance on turrets and drones.
Salooh  +   476d ago
KZ3 wasn't that bad , it was really fun but not as good as what people expected. It's COD fault..
Grandmaster-B  +   477d ago
Maybe they were only balanced because they hadnt any attachments?!!

Not a good sign!!! Whats next, no spawn grenades?
#2.2 (Edited 477d ago ) | Agree(1) | Disagree(3) | Report | Reply
5eriously  +   470d ago
Yes I hope so thus again less spawn camping. (wink)
MizTv  +   473d ago
Wish I could of said the same about kz3
5eriously  +   469d ago
If anyone tells me that KZ3 have more spawn camping issues than KZ2 and even BF then they are conning themselves. The removal of the spawn grenade was the best solution although still not perfect.
BigBoss1964  +   477d ago
I'm really digging the new Helghast assault rifle
truthteller  +   477d ago
jjb1981  +   477d ago
I can't wait for this!
Nexgensensation  +   477d ago
I hope this game turn out to be good
but at the same time I hope the linearity is not so noticeable.
ThatCanadianGuy514  +   477d ago
Linearity should be the least of your concerns with this Killzone.

They made BIG changes.Tackles objectives how and when you want.I.E (Take out coms tower to cut off reinforcements before you rush in to take out the base, etc)

They changed a lot.Should be the best KZ by far.
Nexgensensation  +   476d ago
that sounds awesome
if linearity is the least of the problem then I agree this may be the best killzone by far!

Also how it sound I kinda see GG is giving us options when playing the story.
Mr-SellJack  +   476d ago
Thank you GG!that was a major concern for me in KZ3
GABRIEL1030  +   476d ago
Everything according the plan...

Related image(s)
#8 (Edited 476d ago ) | Agree(3) | Disagree(0) | Report | Reply
ChipChipperson  +   476d ago
Awesome. Let's hope we can get that old Killzone 1 feel with the weapons, with secondary fire modes.

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