Gamnesia: "You've explicitly stated that games like Banjo-Kazooie had a huge influence on A Hat in Time, but what exactly about those games was so inspiring to you? What sets them apart from other 3D platformers in your eyes?
For starters we felt that Banjo Kazooie had the right level of balance in the collecting things whereas Donkey Kong 64 went too far so that’s our first inspiration. We also enjoyed the wittiness that was depicted in all the Rare games so we’re working on our own sense of humor to put in the game. We also feel strongly about the music in Banjo, Mario, Zelda and hopefully our soundtrack will reflect that! Ultimately though it’s difficult to describe but the N64 adventure games had a level of emotion that evoked a sense of enjoyment and delight and we want to try and replicate that in A Hat in Time."