Zelda Informer: "It’s no secret to anybody that Skyward Sword is considered one of the weakest 3D entries in the Zelda series, due to many reasons. For most people, it was the switch to motion controls, considered gimmicky by some and inaccurate by others; the game’s difficulty has also been questioned by many - especially due to the heavy handholding, a factor that not only ruined the gameplay, but also affected the story, as it was delivered by Fi, a main character and also the resident exposition fairy—er, sword.
Most of the previous statements have been contested; some say the control scheme adds realism, other praise the dungeons’ design over their hand-holding nature. However, there is one characteristic on which everybody in the Zelda community and their grandmother agree: the overworld was simply screwed up. No matter how many things have changed throughout the series’ history, if anything has always remained the same, that’s the overworld: be it Hyrule, Koholint Island, or Termina, it is always a large, unified mass where every location is connected to the central field, bringing the sense of exploration and adventure that the series is known for. Even Spirit Tracks’ overworld is connected, despite the train routes reducing the exploration."