New Game Network: "When Company of Heroes burst onto the scene in 2006, it felt like a real time strategy game from the future. It had incredibly detailed visuals, fully destructible environments and a cover system for units that contributed to deep rock-paper-scissors gameplay which was designed in such a way that fighting was intense and continuous throughout both the excellent campaign and multiplayer components. Seven years later and Relic has finally released the sequel, and surprisingly little has changed. At a glance, the game might seem like a big expansion rather than a proper sequel. However, after playing the game it is safe to say that there are enough positive tweaks to the formula that help it feel like a different and ultimately better game which still retains the core design that made the original so compelling back in 2006."