"Pat Gelsinger has kicked off IDF Shanghai by revealing some new details on its Larrabee project.
Gelsigner claimed that "today's graphics architectures are coming to an end – it's no longer scalable for the needs of the future.
Larrabee uses a very short pipeline that delivers "teraFLOPS of performance on a single die." It features over 100 new instructions and massive amounts of bandwidth-both to on-die cache and to local memory.
It's an exciting product for enthusiasts and hardcore gamers as well, as it could help to move the industry on step closer to photo realistic gaming. And later this year, we're set to get closer to that mark with the release of FarCry 2 – Gelsinger showed some footage from the title, which is set to be released later this year. Quite simply, it looks amazing – the benchmark at the moment is of course Crysis and FarCry 2 has a good chance of breaking the boundaries set by Crytek."