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EA, Capcom Disagree On Longevity Of Individual Games - 'Spore'-Maker Cites 10 Year Plan

MTV Multiplayer writes: "Sorry, Capcom, but Electronic Arts doesn't agree with you.

Capcom recently told me the life cyle of retail products is "shrinking." That idea wasn't hard to swallow given the impetus for the questions I've been asking publishers lately: the Multiplayer editorial team's inability to track down a copy of 2005's "Tetris DS."

The Capcom take is that, as the industry has grown, the amount of time a title is viable for sale has lessened.

EA disagrees. Jeff Karp, EA's head of North American publishing, told MTV Multiplayer that the life cycle is increasing in most respects."

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