PC Zone writes: "The inevitable rising of the (tiberium) sun is the only thing more reliable than the release of a C&C expansion, and Kane's Wrath gives us the basics we expect. Namely, new units and a continuation of the storyline with an extended campaign. Though Kane's Wrath is a mite more risky than expected.
While it flaunts a fan-pleasing timeline with 13 new Nod missions, it also adds the fantastic Global Conquest mode - world map Risk-style gameplay that you'll recognise from Empire Earth III and Warhammer 40,000: Dawn of War - Dark Crusade, but which C&C has taken to new levels of balance and engagement.
I'll delve deeper into this world domination mode, in which armies stage skirmishes on a continental level, later. First, we need to discuss the fact that for all but the hardest of hardcore C&C players, the campaign missions of Kane's Wrath are ball-kickingly difficult. I've barely slept since I played them, as my dreams are plagued with replays of their various tactical injustices."