UGO writes: "Worms... in... spaaaaaaaaaace! Sounds like a great idea, doesn't it? That's probably what developer Team17 and publisher THQ were thinking when they decided to release Worms: A Space Oddity for Nintendo Wii. Though still fundamentally rooted in the series' penchant for wacky weapons and hilarious acts of wormicide, this new game is designed for the casual "casual" crowd - it says so right on the packaging! - and supposedly simplified controls in actuality hurt the overall experience.
The basic conceit driving <em>Worms: A Space Oddity's gameplay remains unchanged over previous entries in the series. Players take turns employing a variety of weapons as they attempt to eliminate all signs of the enemy on a smallish, two dimensional map. Each turn lasts 60 seconds, during which time the worm whose turn it is can move around, take aim and fire exactly one weapon. There are 14 tools in all; most are weapons, though some function in support roles only."