Dean Takahashi caught up with Ray Muzyka and Greg Zeschuk, the top executives and founders of BioWare, the well-known role-playing game developer in Edmonton, Canada.
Dean Takahashi: Can you change some things in the PC version?
Ray Muzyka: Yes, we can do more moment-to-moment control. You can run and gun or do the more thoughtful approach. We want to make it appeal to different player types.
Greg Zeschuk: There are a number of things we touched on. We have our own agenda on the PC. We want to make a great PC version.
Ray Muzyka: We reflected on how people play. If you did everything, it took 40 or 50 hours. If you explored everything and replayed it, you got a different experience. Our focus is more tuning it to the platform.
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Diandra worked on Diablo 4 and also other games at Blizzard including WoW: Dragon Flight. She’s also been at Bioware, Carbine, RIOT, and she is currently working at Crystal Dynamics.
Brian was the Lead Writer on Diablo 3 Reaper of Souls, worked on StarCraft: Heart of the Swarm, StarCraft: Wings of Liberty, and was also a writer on Mass Effect 2. He’s also been involved in movies such as the Iron Giant.
Diandra and Brian discuss their industry experience, the games they have worked on, how the writing process works, and much more.