"Playing Strength of the Sword 3 got me thinking about how during these past few years, my passion for a particular type of game has changed, shifted and mutated into cravings for a brutal challenge, where only the famously difficult games and hardest difficulty settings can bring a worthy adversary. For me at least, difficult games have created their own genre in the way that I no longer care if the game is a FPS, platformer or even a horror game – if I’m in the mood for a challenge, that is. And so, when I learned that Strength of the Sword 3 developers Ivent focused little on narrative and a great deal on creating a challenge, I was sold." (DarkZero)
"Looking at Strength of the Sword 3 objectively, it’s a beautifully impressive achievement. It is ripe with great ideas and promise, but does, however, fall a little short of its full potential."
OnlySP: Full disclosure: I haven’t played Strength of the Sword 1 or 2. Chances are you probably haven’t either since they don’t exist. The folks at Ivent Games are just a little kooky about their marketing as well as their art design.
Since those games don’t exist I had no clue what I was getting into. Half expecting a decent hack n slash game I sat down to cut through some foes and was promptly and embarrassingly smacked down time after time. After time. As it turns out this is a challenge-based arena style combat game and the developers mean business. They really put the player through the paces.
It's YOU vs THE GAME! No holds barred! No quarter given!
And in this game, as in real life, one thing is certain - YOU. WILL. FALL....AGAIN and AGAIN!
But the measure of a person's Strength is not how many times he falls, but how many times can he Get Back Up?