Cryptic Conversation With GoldenEye Creator Martin Hollis

One of the great things about the Game Developers Conference is that you never know who you'll run into. As Newsweek's Level Up hung around the conference room following Dylan Cuthbert's illuminating talk about the methodology behind his PixelJunk series of games for Playstation Network, they spotted none other than Martin Hollis, director and producer of the classic Nintendo 64 shooter GoldenEye 007. Hollis, who after leaving Rare went on to found a new development studio named Zoonami, was kind enough to chat with Level Up for a few moments. They asked him what he thought of the current state of videogames, and he replied that the last three-quarters of 2007 and early 2008 represented a Golden Age of gaming, led by BioShock and Portal. Prior to that, the pioneer of great console first-person shooters confessed that he'd been suffering from FPS burnout.

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