One of COG’s newer contributors answers the call of Hotline Miami, and walks away with a smile (and blood) on his face.
"As I trudged through the neon, blood soaked hallways of Hotline Miami, taking out mobsters left and right with any weapon I could get my hands on, a question suddenly sprang into my mind.
“What the hell am I doing?”
It’s that pervasive question that makes Hotline Miami stand out from the sea of shooter games on today’s market. But don’t be fooled; the developers are perfectly comfortable with letting you run wild, ignoring all the lingering questions and potential answers. If you’re anything like the protagonist of Hotline Miami, you’ll be content with killing, without reason, remorse, and often, without thinking. On the other hand, players who dig a little deeper will find themselves scratching their head, courtesy of a sparsely woven and ambiguous plot that will undoubtedly lead to a few back and forth posts on your internet forum of choice."
Do you like hurting other people? Ten years later, it's probably the music that drove you to it, let's be honest.
The 2010s occupy a difficult time slot in the world of gaming. The games aren't new enough to be "cool" but they aren't old enough to be "retro." So basically, they're cheap. Ghetto Gamer contributor Hyp3rblue digs deep--but not too deep--into gaming's past to see what we may have just missed.
Asura's Wrath was underrated and the dlc was one of the few times i actually felt like a dlc was worth the money.
Everytime I see a picture of Asura's Wrath I get a moment of happiness for knowing that niche game and then the realization of why it failed with the DLC that made me hate Capcom to the point of saying I wouldn't buy a game of theirs again!
(bought DMC5 on release)
well I agree this list is terrible. Had to click just to see how bad it was. If someone wanted to know wt the best games were this decade and stumbled upon this list they would think "wt happened to gaming in the 2010's" lol
KeenGamer: "Videogaming is a unique medium in that its ability to craft narratives is inherently intertwined with the available technology. The story of any game is expressed across multiple levels, both inside and outside the world of the game, and there is a relationship between game and player, through which the narrative is created and explored."