Eurogamer writes: "Opening up gaming to the masses is one hell of a double-edged sword. Sure, make games more approachable, with intuitive controls and a steady learning curve. By all means introduce rechargeable health systems and automatically save progress as you go along. Hell, respawn the player into the action if it's feasible in the context of the storyline. Some of our favourite games of recent times have managed all of the above without making us cry. But Viking? It makes us want to swing sharp implements of death around with scant regard.
It takes accessibility to a ludicrous, self-defeating extreme, where playing the game on its hardest difficulty level still allows you to beat most of the enemies simply by stabbing a single button in anger. After a few hours of doing the exact same thing over and over, you'd prefer that the stabbing and anger were directed at the normally reliable Creative Assembly. Instead of lending its strategic prowess to the increasingly crowded hackandslash genre, any semblance of tactical nous is thrown out of the window quicker than you can dismember one of the game's many clueless drones."