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How Sony applied the lessons of the past in designing the PlayStation 4

Sony’s PlayStation 4 was designed with considerable input from game developers. And it was made to simplify process of designing high-quality games, according to PS 4 architect Mark Cerny. In a speech at the Gamelab game conference in Barcelona, Spain, Cerny said that Sony went out of its way in this generation to win over influential game developers as it pitched them their ultimate game machine.

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venturebeat.com
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Lockhart1096d ago

I love Mark Cerny. I really do. But please stop creating articles about the same presentation that he did. We've had about a dozen articles based on the same thing, which has caused a lot of N4G members to watch the actual video. No more until some actual news (notice the word "new" in "news") comes out.

Watch the video: http://www.youtube.com/watc...

komp1096d ago

Yup, pretty much all sewn up already.
(notice the word "news" in "sewn") :)

xHeavYx1096d ago

Amazing to think that this guy is pretty much responsible for creating Naughty Dog and Insomniac

ala_7671096d ago

I love Mark Cerny... But past few days I always hear about his same news which makes me bored.......

KwietStorm1096d ago

Its funny, obviously Sony never wanted to lose money and they never wanted PS3 to go through its growing pains, but as sublime as the PS4 looks right now, it was literally born from its predecessor's faults. It likely wouldn't have checked off EVERY single thing on the list, had PS3 not experienced such key struggles. It's just kinda wild to see that Sony has done every little thing correctly with PS4 thus far.

N81096d ago

Fanboy crap aside I would love to see Microsoft's side of this. Hearing his story makes me want to support the ps4 more because I feel like I know him more as a person. Microsoft's continues to feel like a money grabbing robot

hollabox1096d ago

Microsoft had this type of presentation with the Xbox 360. But with Don Mattrick running the show (rumor he's leaving MS) I doubt we will see this type of presentation. It will probably go something like this; Don wants Kinect, Don wants DRM, Don wants profit per console sold, if you question Don off to the call center you go.

bullymangLer1090d ago

you: God of War 3, Madworld 19. As you would say hahahahahahahahahaha!

me: and this list makes you feel safe? ha!!

its over dude . .no list u send me . no game u send me will ever change the fact that madworld has the bloodiest bathes of red contrasted with black and white to ever hit this land, along with the most well thought of Adult rated language in human history < fact < truth hurts huh ):

all u got to say is sales this, sales that . . . dvD players here dvd playes there .. h.d. this h.d. faiL ha haaa faiL .. . nintendo is your daddy (:

MYSTERIO3601096d ago

It seems Mark Cerny really helped out Sony and could of been the single reason why Sony opted for simplicity instead of complex hardware. Glad Cerny came on board to offer an helping hand

Timesplitter141096d ago

And interestingly enough, it turns out this simplicity will actually allow much more power than its complex competitor

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