The Guardian writes:
"One of the best aspects of videogames is their ability to explore outlandish "what if?" scenarios - as exemplified by Turning Point, which imagines that the taxi driver who struck Winston Churchill in New York in 1931 had killed rather than injured him. It extrapolates the Germans winning the second world war in double-quick time, and starts in a New York experiencing a Nazi invasion. Sadly, though, its premise outshines its execution. Admittedly, it has plenty of nice touches: initially, you must escape from a skyscraper that you are building, you can use enemies as human shields, steal German snipers equipped with infrared scopes and must perform some decent real-world puzzles. General atmosphere, storyline and the art deco look to the visuals are all good, too. But Turning Point is unforgivably glitchy, particularly in the larger-scale shoot-outs, checkpoints are often annoyingly spaced and enemy AI veers unpredictably from deadly to braindead. Nice idea, shame about the gameplay."