gamrReview's Chris Kerr: "Montague’s Mount is a hard game to preview. Namely that's because the demo didn’t actually have me doing all that much. I was thrust onto a remote Irish island and given little direction as to what I should be doing. Some might consider this a poor design choice, or a sign that the game lacks any purpose. In reality, it’s a stroke of genius that allows the player to immediately connect with their character: a man shipwrecked on said island, and who also has no idea why he’s there, or how to escape."