The Last of Us is a complex game, so let's break down the good, the bad, and the ugly of Naughty Dog's take on the zombie apocalypse.
The author of this article lists the character aiming and immersion breaking AI under bad. At first the aiming does seem to sway a little bit like a drunken sailor, but you can greatly reduce the sway through upgrading your characters abilities to the point where it's a non issue. I actually really enjoyed the aiming and shooting mechanics as it brought about for me a real sense of panic during tense gun battles. I do agree somewhat with his point about the character ai. I had this happen more than a few times and i know this was deliberate on Naughty Dog's part so as to make the game less frustrating, however it does rather break the immersion somewhat when you are hiding in cover and your ai companions are standing right out in the open in front of enemies and they don't spot them. That was pretty much my only minor quibble in what i consider a stellar title and one of the very best games ever crafted.
Agreed. The default level of weapon sway is fine and reinforces that this is a survival horror title, not a shooter. And yes it's a little weird that your companions never get spotted by the enemy, but if they did, it would be game-breaking. This is an area in which gameplay takes priority over realism or immersion.
This game is mint in every aspect. You do seem powerless at times; it's a matter of good timing and smart choices. I liked the fact that I was not impervious to the elements in the game. Felt more tangible. Keep up the good work Naughty Dog!
the bad the ugly? tlof is perfect 100/100
If you read the article it says there is no ugly it is good from top to bottom
TLoU isn't perfect but it -is- a lot better than I was expecting from Naughty Dog after the mess that was Uncharted 3. It's still far too linear of an experience. It would have been a much better game if it had more open-ended level design.
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