CVG: "In multplayer, hordes of players around the world kill one another with nary a concern for pacing or drama, and all in the name of XP and leaderboard prestige. Conversely, single-player FPSs are all about keeping the player on a tight leash: studios want to make the player feel something. There is meant to be purpose and context for every headshot you accrue.
As a raw multiplayer FPS, Titanfall looks promising. Respawn weren't ready to let us play it at E3, but we witnessed a closed 7v7 tournament that served to highlight both the large and subtle ways Titanfall tampers with the format."