EDGE: "A game that has fantastic graphics and not-so-great gameplay cannot be trusted. Functional visuals combined with well-crafted gameplay cast a game as the underdog, and you know where you are with something that’s irredeemably terrible on every level – an honest, unpretentious game that knows its place.
But if a game is as elegant as it is infuriating? It’s somehow underhand. Deceptive. It cruises into your affections on the strength of its looks, gradually wearing down your goodwill until you’ve got nothing to do except part ways, lighter in the pocket and heavier in the heart.
There’s not much that typifies this more than Mirror’s Edge."
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
The second Mirrors Edge is going to kick ass.
I do not agree with the opinion of the writer. Mirror's Edge has challenging realistic freerun gameplay that let's you figure out the routes yourself (be it within certain inevitable progression). I loved the learning curve and the precise timing/speed that was needed to make certain climbs or jumps possible. It reminds me of the challenge oldschool arcades have were timing/skills had to learned/memorized. I think the gameplay is exceptional and shows not all gameplay has to be accessible/straightforward to make it good. Besides the beautiful art/atmosphere/music the toughness of the gameplay showed an element of the world nobody mentioned: beneath the beautiful shiny city is a cold ruthless world...the combination of the two made this game so special and loved. Once you learned the not so accessible gameplay and levels you learned to appreciate the beauty of this, more than other games were things are instantly comprehended & accessible. I see no faults in the game except for being to short, in other words i thought the game was perfect/immersive/engaging and i hope Mirror's Edge retains it's unique gameplay & vibe(i love the game for it). Anyhow I will buy Mirror's Edge 2 day 1! Looking forward to it!
This was a game I had passed up on a long time ago. But after the sequel announcement and all the positive comments on here, I found a copy at Gamestop for $11.50. The cheapest price I could find by at least $5.
Last night I got through the prologue and the first 3 chapters. And I gotta say, its pretty damn fun. I've had my fair share of falls already. Timing is key, and unforgiving if off.
But I just love the simpleness of it. You just flow from one end to the other, with multiple paths. My favorite thing is the fact that its in 1st person. Assassins Creed has good free running, but nothing compares to seeing it through your own eyes.
I can see why so many people cried out for a sequel to this game.
Terrible & boring game about running away from people, doesn't need a sequel.
LOL at "the fantastic graphics of Mirrors Edge".
It's still my favorite game this gen, and nothing else really comes close. I NEVER get tired of it.